Didactic games. DIY didactic games

MBDOU Kindergarten No. 175 "Skvorushka" Gorodetskaya S.V.

Do-it-yourself didactic and educational games.

June 2017.


"Color Geometry"

Target: development of sensory-motor standards in children in the process of playing on the multifunctional simulator "Geometric".

To achieve the goal, the following tasks are solved:

Fine motor skills.

Target: Develop differentiated finger movements, practicing the coordinated actions of two fingers (thumb and index) and a pinch (three fingers).

Visual-motor coordination.

Target: Formation of coordinated actions in the "eye-hand" system

Sensory perception.

Form Perception:

Target: Learn to remember the form; operate on the image of the forms in the view and draw a variety of forms with the help of rubber bands on the micro-plane.

Color Perception:

Target: To form ideas about the color, which is fixed in the word - the name, to teach how to operate with these concepts in the process of work.

Perception of magnitude:

Target: To consolidate the skills of visual correlation of objects in size (length, height, width).

Holistic perception of the subject:

Purpose: To give the concept that a whole object can consist of separate parts, each of which has its own shape, size, its own specific place in the whole, spatial arrangement.

Perception of space and orientation in it:

Purpose: Formation of spatial directions (right, left, top, bottom) and the ability to focus on micro-planes (top - bottom, middle, sides).






Funny Games with clothespins:

3. "Funny clothespins"

4. Theater "Kolobok", "Turnip"





Didactic game "Whose tail?"

Purpose of the game:

Fix the use of possessive adjectives in independent speech

Game objectives:

Consolidate knowledge on the topics "Wild and domestic animals",

Create conditions for the activation of the child's vocabulary on these topics,

Strengthen the ability to form possessive adjectives,

To consolidate the ability to use nouns in the genitive case singular. numbers,

Develop the ability to analyze, consolidate the ability to distinguish and name animals,

Develop fine motor skills

Develop visual attention, the ability to distinguish objects by their silhouette image.

There are a lot of options for this game, here are some of them:

The teacher asks the children to name the tail of which animal (Who) is lost. The child reinforces the genitive case of nouns in independent speech: Whose tail? - It's a fox's tail.

* The teacher asks to name the shadow of which animal (Who) the child sees on the card. The child reinforces the genitive case of nouns in independent speech: Shadow of whom? - This is the shadow of an elk.

* The teacher asks the children to name whose tail is lost. So there is an acquaintance with the words that answer the questions of whose? whose? whose? whose? - fox, wolf, bear, etc.

*Children independently look for where whose tail is and pronounce words that answer whose questions? whose? whose? whose? - fox, wolf, bear, etc.




Clothespin games are perfect for developing fine motor skills. Unfortunately, few parents know why to develop fine motor skills at all. The thing is that the speech and motor centers are located side by side in the cerebral cortex, hence the connection between touch and the development of speech follows. The more your child touches objects (preferably of various shapes and textures), the less likely he is to have speech problems. Also, playing with clothespins, you can memorize various poems, thereby developing the child's memory. Playing games with clothespins is very exciting and fun!

Game progress: The child is invited to replace the missing parts in the drawing with clothespins, accompanying this process by memorizing small and funny poems.

Target: develop fine motor skills of hands, creative imagination of preschoolers. To teach children to manipulate objects according to the model, to show imagination by choosing the right one from the proposed several figures. Contribute to the expansion and activation of the preschooler's vocabulary, as well as the development of memory and thinking.




Theater "Kolobok" ( on clothespins)


Theater "Repka"

(on clothespins)


Theatrical activity allows you to solve many pedagogical problems:

"Peg Tales"

Tutorials:

  • generate interest in puppet theater,
  • introduce children to different types of dolls,
  • broaden the horizons of pupils;

Developing:

  • develop acting skills;
  • creative imagination,
  • speech, attention, memory, thinking, hand motility;

Educational:

  • to educate children's interest in the art of puppet theater;
  • to instill love for folklore, for folk tales;
  • develop respect for each other.


Educational board game for children over 4 years old

Purpose of the game:

  • develops during the game logical thinking,
  • observation,
  • Attention,
  • memory,
  • fine motor skills improve
  • reaction speed, and the game helps the youngest players to consolidate knowledge of colors and counting skills.

Children from 4 years old can play, the number of players is from 2 to 6.

Preparing for the game:

To start the game, place the cards in a pile. Put a hammer or bell in the middle so that everyone can reach it, pour rubber bands next to it, mixing the colors. Shuffle all the cards and place them, face down, on the other side of the hammer or bell.



Cover games:




  • Purpose of the game: to consolidate knowledge about geometric shapes and color. Practice counting figures regardless of shape and color. To educate children's ability to compare figures, find signs of similarity, activate vocabulary, speech, form ingenuity, concentration, speed of thinking, develop joint gaming activity be able to clearly follow the rules of the game.
  • Game progress (1).
  • The players are dealt cards with figures, the leader takes a figure out of the bag, gives it to the player who has such a figure on the card. The winner is the one who closes the entire card faster.
  • Game progress (2).
  • The players are given cards, given the task to count the geometric shapes (only circles, only triangles, etc.) and find the numbers indicating the number of shapes.
  • Game progress (3) for individual work.
  • The child is given a card, invited to find all the figures of the same shape, naming its color (red square, yellow square, green square).
  • Game progress (4) for individual work.
  • The child is given a card, invited to find the figures of a given color, and name them (red circle, red rectangle, red triangle). Game progress (5) for individual work.
  • The child is given a card, invited to count the figures and compare their number (more, less, equally).



"Tic Tac Toe"

Goal and tasks:

Training of logical thinking, creative imagination, attention, memory;

Development of communication skills, formation of skills of cooperation with peers, group cohesion;

Identification of an informal leader, generator of ideas, organizer of activities;

Removal of emotional stress.



"Feed Masha and Sasha"

"Let's treat Sasha and Masha with vitamins"

ALGORITHM OF CARRYING OUT :

The teacher informs the children that beans, peas, pasta are vitamins for Sasha and Masha. Children treat Sasha and Masha with vitamins with pleasure. They take one item (one vitamin) and put it in the opening of the mouth.


"Let's feed Masha and Sasha"

Target: development of fine motor skills, tactile sensitivity, the formation of mathematical representations (account, size, color, quantity, volume).

The game promotes cohesion, competitive excitement, increases the players' self-esteem and mood.

Materials: not high plastic jars with lids, beans, peas, colored film ((yellow, red, blue).

Making Masha and Sasha:

On the lids of the jars, depict the faces of children, from a self-adhesive film.

Make a hole in the mouth with a heated awl.

Game progress:

The teacher tells the children that the koloboks are very hungry and need to be fed.

Players must fill the jars with peas, beans, a variety of pasta.

At the command of the leader, the game begins, the player who fills the jar the fastest wins. You can take peas (beans) only with two fingers one at a time.






"Massage path and ring toss".

The purpose of the manual "Massage path"

1. prevention of flat feet,

2. foot massage.

3. develops coordination of movements and balance.

4. stimulates the work of internal organs.

5. relieves fatigue and stress.

The purpose of the manual "Ring toss"

1. develops an eye, the power of a wave of the hand.

2. A hand develops when catching a load in a glass. The child becomes dexterous.

It is used in gymnastics before and after sleep, in physical education classes.





"Funny hedgehogs!"

Educational game Hedgehogs is an exciting board game for children.

In the family of Mickey the hedgehog, there are four healthy and strong kids. There are no needles on their backs yet, but they are looking forward to their appearance. The players roll the dice and put the needles on their hedgehogs.

During the game, the child learns to count, recognize colors, develop strategic planning skills and fine motor skills of hands. Players roll the die and collect as many pegs as the dotted die shows. Pegs are inserted into the holes of the game board in accordance with the number dropped on the die. The winner will be the one whose hedgehog is the first to put on all thirty needles and fill his board with pegs. This delightful dice game will be loved by young and old alike!

There are 123 parts in the set:

1 wooden playing field (60x60x2 cm),

120 wooden needles

1 basket

1 die (1-6)



"Guess the number by touch"

  • Purpose of the game: Teach children to recognize and name numbers within 10 by touch. Exercise counting within 10. Develop fine motor skills of the hands, tactile sensations, thinking, speech, coordination and coordination of movements. Cultivate perseverance, the desire to achieve the goal.
  • Game description: Buttons in the form of a number from 0 to 10 are sewn onto colored cardboard. For each card, a flannel case is made into which it is easy to insert and remove the card.
  • Game guide: Didactic game "Guess the number by touch".

Children can play this game both independently and under the guidance of a teacher: during individual work with children; as part of the lesson and tasks for mathematical leisure. With this game, you can teach children to recognize and name numbers.

Task options:

1 - option: "Guess by touch and name"

A fabric bag is put on the card, the child examines this card with his fingertips and calls the number - the development of tactile sensations, fine motor skills of children's hands.

2 - option: "Guess by touch and find a pair."

The cards are in cloth bags. Children examine the cards and, with the help of tactile sensations, find 2 identical numbers - the development of thinking.

Option 3: "Guess by touch and perform as many actions as the given number indicates."

A fabric bag is put on the card, the child determines the number by touch and makes so many claps, jumps or other movements. How much does this figure mean ”- the development of psychophysical processes.



Exercise "Funny pencils"

Target:

  • Improving the coordination of hand movements;
  • Development of finger mobility;
  • The development of fine motor skills.

Exercise progress:

The child rolls a pencil between the palms, fingers, saying:

I roll a pencil in my hands

I twist between my fingers. Surely every finger

I will teach you to be obedient.


Didactic games and allowances for cognitive development younger children preschool age

This year I am working with children of primary preschool age. That is why all creative searches are aimed at creating a developing environment, games and benefits that will contribute to the development of preschool children. All presented games and manuals are made of junk material, which is found everywhere in everyday life. Such games can be made at home to captivate the child.
"Ribbon mats for the development of motor skills"

To create the game, you needed a dishwashing mat and ribbons.
"Find the halves of the roly-poly"


For this tutorial, I used sketching paper and ceiling tiles to stiffen the paper.
"Plates for Figures"


These tablets are made of plywood and buttons. And to create the figures, we used ordinary hair ties.
"Sorter for colored chips"


To create this game, you need containers of chips, multi-colored chips. Often in the house there are elements from the mosaic, and other games that have no general use. Our sorter is a good simulator for color perception and development of fine motor skills.
"Smart Pyramids"


This manual was created from used spools of adhesive tape, self-adhesive film. For the rod, I used a handle from a shovel, and for visual correlation - cards with a construction sequence.
"Colorful circles"


This game is made from self-adhesive film and laminate scraps for a hard base. Mugs printed on tablets, different color, size. The child needs to find the desired circle from the proposed variety and cover the figure on the tablet. Let's take a closer look at them.
"In the clearing"


"Jolly Train"


"Fish"


Bright butterflies""


"Christmas Trees"


And this is a funny friend who really liked our kids. It is made of felt, small plastic bottle. Felt can be replaced with a cheaper dishcloth. For the development of fine motor skills, you can use beads, any small material. We used beans.
"Feed the Piglet"


Some ideas have been seen on the Internet. Many thanks to the creative people who create a lot of educational games, manuals, puzzles for children. I hope that the games I created will help in the development of kids.
Thank you for your attention. I wish you success in your creative search.

CARD FILE

DIDACTIC GAMES

Didactic game "Fix the rug"

Target: To consolidate the ability to select objects of two given sensory properties - shapes and sizes, to form the skills of applying and applying for self-examination; to consolidate skills in geometric shapes.

Material: rugs of primary colors, with slots of various shapes and sizes (circle, square, triangle); geometric shapes of primary colors (circles, squares, triangles), resembling "to close holes" on the rug.

Game progress: The teacher says: “Look what rugs the bunnies brought us, beautiful, bright, but the mice ruined these rugs. Bunnies now do not know what to do with them. Let's help them patch (repair) the rugs. What color are the rugs? What patches will we put on the rugs? The children are given a rug, by applying the technique, the children “close the holes”, picking up geometric shapes by color, shape.

Didactic game "Balloons"

Target: Develop the ability to distinguish and name the primary colors (red, yellow, green, blue), fix and name the size of the figure; learn to compare geometric shapes in color and size, finding signs of similarities and differences and reflect in speech; develop fine motor skills of the fingers.

Material: Balls are different in color and size, ribbons are different in width and color.

Game progress: Children the doll "Katya" came to visit us today. She wants to play with you. Katya came to us with a magic box. Let's see what's in the box.

Look at here air balloons!

What balls?

What are the colors?

Children examine the balls and name the color and size.

- Sort the balls by color

- « Collect all the big balls (small, medium)"

- « Find all the red (yellow, blue, green) balls.

Look, Katya doll brought us more beautiful ribbons. Ribbons are considered, children name the color, size (long, short). Choose a ribbon for each ball by color, size.

Didactic game "Tie a thread to the ball"

Target: grouping objects by color

Material: Multi-colored balls cut out of cardboard (ovals or circles); cut strips of the same colors.

Game progress: Invite the children to look at the balls. Pick up a thread (stripe) for the balls, find a red strip for the red ball, a green strip for the green ball, etc.

Didactic game "Grandmother's pancakes"

Target: To promote the development of skills of comparison, the ability to systematize objects according to a certain attribute.

Material: Cut out a few circles from paper

3 cm, and several circles with a diameter of 6 cm, a plate for large circles, a plate for small circles.

Game progress: Educator: Grandmother baked pancakes (large and small). Large pancakes for mom and dad, and small pancakes for grandchildren. But all the pancakes are mixed up. You need to help your grandmother put the pancakes on plates.

Didactic game "Hide in the palm of your hand"

Target: Develop the ability to correlate objects by size

Material: Small and big balls.

Game progress : Distribute balloons to the kids. Say: "Now I'll show you a trick!" Take a small ball and hide it in the palm of your hand. Ask the children to do the same. Invite the children to repeat the trick with the big ball. Explain why a large ball cannot be hidden in the palm of your hand. Compare the balls with each other, then with the baby's palm. You can do similar tricks with any small objects.

Didactic game "Pick up the lid"

Target: Develop the skills of classifying and comparing objects.

Material: Pots with lids

Game progress: Invite the child to cook dinner for the dolls together. Take three pans large, medium, small. Say that we will cook soup in a large saucepan, porridge in a medium one, and compote in a small one. Clarify what vegetables we need to make soup, from which we will cook compote. Then tell the child that the lids from the pots are mixed up and that you do not know which lid is from which pot. Ask your child to help you choose the right size lids.

Didactic game "Give out the plates"

Target: To acquaint children with the concepts of "many", "few", "one",

" one by one".

Material: 4 plates, 4 toys (bear dolls, etc.)

Game progress: Invite the child to feed the toys.

Give your child a stack of plates. Draw his attention to the number of dishes, using the words "a lot", "a whole stack of plates." Ask to distribute one plate to all the dolls. At the same time, comment on the actions of the child: The bear was given a plate, now the bear has one plate; The bunny was given a plate and the bunny now has one plate, etc. After distributing the dishes, make a conclusion: “They gave out a whole stack of plates, and everyone had one plate each. Now let's put the plates back together. Look, you have a lot of plates again.

Didactic game "Fungus to fungus"

Target: Contribute to the development of fine motor skills, teach to correlate quantitative sets, help to master the concept

"as much as"

Material: 5 yellow and 5 red mushrooms cut out of cardboard.

Game progress: Invite the child to choose mushrooms. Explain the rules of the game. Then the adult lays out one fungus, under it the baby must put his fungus. Draw the attention of the baby to the fact that you need to lay out the figures from left to right. This will allow the child to acquire the skills needed in the future to write correctly. After laying out all the mushrooms, comment:

“I put 5 mushrooms, and you put 5 mushrooms, so your mushrooms are the same as mine, they are equally divided. You can use cubes of two colors.

Didactic game "Help to harvest"

Target: To promote the development of classification skills.

Material: Models or pictures depicting fruits and vegetables, 2 baskets.

Game progress: Arrange vegetables and fruits (or pictures with their image) interspersed. Ask the child to collect and put vegetables in one basket, fruits in another basket.

Didactic game "Pick up a cup to a saucer"

Target: Teach children to name and distinguish between red, yellow, blue, green colors. To form the ability to correlate an object, its color. Develop auditory attention.

Material: patterns of cups and saucers, four primary colors (red, blue, yellow, green).

Game description: The teacher shows the children a beautiful box and offers to find out what is in it. Then the children are given saucers. Cups are laid out in the middle of the table. The task is to match a cup of the same color to the saucer. After completing, each child names the color of the cup and saucer, making sure that the colors match. Then the children exchange saucers once and again pick up cups for them. So the game is repeated several times.

Target: To teach to find an object by similarity, to develop visual memory, auditory attention, quick wit, to cultivate observation, interest in games.

Material: Made mittens in different colors and patterns.

Game progress: Distribute one mitten to the children and say: “The second mitten was lost, you need to find it. We will search on a signal, and now we will walk around the group. Children are walking. The words of the teacher are heard: “One - two - three - find a pair of mittens!” Everyone should become with the child who has the same pattern on the mitten.

Didactic game "Find the same mittens"

Target: To teach children to match the shape, color of geometric shapes, exercise in their name. To teach children to quickly find the desired figure, to form the ability of children to distinguish and correctly name geometric shapes.

Material: A pair of mittens for each child, which depict geometric shapes of different colors.

Game progress: We distribute one mitten to the children, and lay the second mitten on the table (you can put the second mittens on the carpet) To the music, the children walk around the group, when we stop the music, the children should find their second mitten. We ask each one what geometric figure he has on his mitten.

Didactic game "Make pairs of subject pictures"

Target: To learn to distinguish and compare subject pictures among themselves, to name them correctly, to develop the ability to concentrate attention.

Material: Paired subject pictures.

Game progress: Invite the children to look at the pictures, name the objects that are depicted. Pay attention that the pictures are repeated, i.e. are paired. Show how to find a pair of identical pictures. Ask the children to complete the task.

Didactic game: "Continue the row"

Target : To form the ability to select caps based on a sensory attribute; develop visual perception, fine motor skills of hands.

Material: Lids colored

Game progress: Invite the children to look at the colored lids, ask them to name the color, then invite the children to continue the series of lids.

Didactic game "Pick a picture by color"

Target: Consolidate knowledge of 4 colors, develop visual perception.

Material: Covers with pasted subject pictures and colored circles.

Game progress: The teacher shows the children, for example, a lid with a yellow circle, asks what color it is and invites the children to pick up a subject picture of the same color. Then he shows the lid with a green circle, the children name the color and also select the picture.

Didactic game "Make beads for a doll"

Target: To form the ability to select an object by color (what color is the lace. Beads (tubes) should be of the same color, develop the ability to alternate beads of two colors; improve coordination of finger movements, develop an eye.

Material: Laces of primary colors (red, yellow, blue.) Wooden beads (painted in primary colors of red, yellow, blue, green) or cut cocktail tubes.

Game progress : Children are invited to make beads for dolls.

Pick up beads or tubes according to the color of the lace.

Alternate beads of two colors (red - yellow, green - blue, etc.) at the request of the children.

Children arbitrarily choose laces, beads (tubes), while, at the request of the teacher, they name the color of the lace, beads.

Didactic game "Pick the key to the lock"

Target: To form the ability to correlate the form and the insert; develop visual coordination, motor skills; consolidate knowledge of primary colors; develop attention, speech.

Material: Cardboard frame in the form of a castle, a set of inserts (geometric shapes).

Game progress: The mouse invites the children to go to a fairy tale where he lives, but for this you need to open the magic door, from which the key has been lost. He must be found and picked up.

Didactic game "Pick up the leaves to the tree"

Goals : To form knowledge about color, size, develop visual perception, thinking, attention, memory; develop fine motor skills of hands, develop speech.

Target : To teach children to distinguish colors (yellow, red, green), to form the ability to correlate leaflets by color.

Material: Cut out of cardboard three trees of primary colors, leaves (yellow, red, green).

Game progress: A strong wind blew and all the leaves scattered. Let's collect the leaves and arrange them on the trees of the corresponding color so that the leaves are the same color as the tree.

Didactic game "Large and small leaves"

Target: To teach children to distinguish leaflets by size, to consolidate the concepts: big - small.

Material : Multi-colored leaves, different in size.

Game progress: A strong wind blew and all the leaves fell to the ground. The teacher offers to collect the papers. All large leaves go into a large basket, and all small leaves go into a small basket.

Game "Show and name the leaf"

Target: To teach children to show leaves by a word denoting color, size; to consolidate the ability of children to distinguish and name colors (yellow, green, red); to fix the concept of "big", "small".

Material: Cut out large and small leaves of primary colors (yellow, green, red).

Game progress: Offer to look at the leaves, then ask the children to find a leaflet with a certain color and size.

- "Show me a big red leaf"

- “Show a small green leaf”, etc.

Didactic game "What changed"

Target: Develop visual perception, memory, speech, attention.

Material: Cut out leaves of different shapes and colors.

Game progress: Lay out several different leaves (3-4 pieces) on the table. Invite the children to close their eyes. The teacher removes or swaps the leaves.

- " What changed?"

Didactic game "Collect the Leaves"

Target: To develop in children constructive skills, visual attention, creative imagination, thinking.

Material: Leaflets of primary flowers, different in size (cut into two parts)

Game progress: Guys, look how many leaves flew from the trees. Let's collect them An adult offers to assemble the leaves from parts, draws attention to the fact that the leaves are of different colors and sizes). Children fold the leaves, if the children do not cope with the task, then fold the halves of the leaves together with the child to make them whole. You can ask which sheet turned out (large or small, what color).

Didactic game "With nesting dolls"

Target : Teach children to memorize geometric shapes. To teach the grouping of objects by color, the correlation of objects by shape using the overlay method. Improve tactile sensations. Develop fine motor skills. Teach children to fix attention on the color properties of objects.

Material: 4 nesting dolls with geometric patterns - patterns, geometric shapes of primary colors (circles, squares, triangles, rectangles), paths, buckets of primary colors)

1. "Dress up the matryoshka"

Game progress: Invite the child to decorate the matryoshka dress geometric shapes. The child takes any nesting doll and lays out geometric shapes along the contour using the overlay method, the color of the geometric shapes should match the color of the kerchief of the nesting doll. The game is considered over if all the contours are covered with geometric shapes.

2. "Path for nesting dolls"

Game progress: Invite the child to lay out the track for the matryoshka. The child takes a "path" with a geometric figure, the same color as the nesting doll, lays out geometric figures of the same shape and the same color. The game is considered over if all the pieces are laid out on the track until the entire track is full.

3. "Find a bucket of nesting dolls"

Game progress : The teacher says that the nesting doll wants to go for water, but does not know where her buckets have gone. Let's help the matryoshka find her buckets. Children are looking for buckets (the buckets must match the color of the matryoshka).

Didactic game "Colored peas"

Target: Teaching and consolidating knowledge of the four colors (red, blue, green, yellow). The development of fine motor skills, the ability to group objects by color.

Material: knitted pods of peas of primary colors (red, yellow, green, blue) with clasps, knitted peas of primary colors (each pod contains 3 large and 2 small colors), a knitted rug with colorful squares of primary colors.

1 option:

Game progress: Guys, look what beautiful peas. Peas love to play, but they can only play on a rug of their own color. It is necessary to decompose the peas into squares, by color. Peas and squares must be the same color.

If the child is at the initial stage of learning colors, then instead of a whole carpet, you can offer strips with alternating two colors.

Option 2:

Game progress: All the peas are mixed on the table Guys, look, the peas are lost, they cannot find their houses. Let's place the inhabitants of the "pea" in their houses "pods", and close them with a padlock so that they do not scatter again. Be careful, the peas are different in color and the houses are also different, each pea lives in a house of its own color.

Didactic game "Visiting figurines-men"

Target: Familiarization of children with geometric shapes: circle, square, triangle, rectangle. Teaching techniques for examining the shape - tracing the contour of the figure with your fingers.

Material: Cut out of cardboard: a circle, a square, a triangle, a rectangle with painted "faces" - figures of little men.

Also smaller geometric shapes, different colors for each child.

Game progress: The teacher, together with the children, examines a circle, square, triangle, rectangle, tracing their contour with a finger, gives the names of these shapes. Then the game is played.

The guys came to us today figurines-little men.

They baked in the oven

sweet cookie,

It turned out delicious

Just a meal!

But they had a misfortune, the cookies crumbled and got mixed up Figures - little men ask for help, let's help them collect cookies.

Each figurine collects cookies (multi-colored: circles, squares, rectangles, triangles) in a plate of the same shape as herself.

"CLEAN UP"

Target: Teach children to distinguish colors and use the name of colors in speech. Learn to understand the words "such", "not such", "different". Develop fine motor skills.

Material: Chopped colored foam rubber cubes (red, yellow, green, blue); 4 colored plates of primary colors, tweezers.

Game progress: Children collect colored cubes scattered on the table and arrange them on plates of the corresponding color. Saying the color of each cube.

Who is called?

Goals: develop thinking, memory, speech.

Equipment: doll, toy animals: cat, dog, cow, goat, etc.

Children sit on chairs placed in a semicircle in front of a table on which toys are laid out. The teacher approaches one of them and asks what his name is. The child names himself. If he is silent, then the teacher helps him.

He asks a few more children to give their names, and then asks 2-3 children what the names of other babies are, for example, a girl with a red bow, a boy in a white shirt. After that, the teacher shows the doll.

caregiver. This doll's name is Alenka. What is her name?

The children answer.

And who is this?

Children. Pussy.

caregiver. This cat's name is Murka.

Children repeat the name of the cat. Then the teacher shows them a dog, a cow and other animals, invites the kids to come up with a nickname for them or calls them himself and asks 3-4 children to repeat. Children repeat after the teacher.

The teacher makes sure that the children loudly and clearly call their names, the names of comrades, dolls, animal names.

What's in the bag?

Target: to teach to distinguish the sound [c] in pronunciation, to develop speech.

Equipment: pouch; toys and objects that have the sound [p] in their names (chicken, chicken, sheep, hare, saucer, button), as well as other toys (car, cube, ball, ball, etc.).

Educator. I have a bag (shows), which contains a lot of interesting things. Whoever I approach, let him take out one toy from this bag, name it and show it to everyone.

The called child performs the task. The teacher takes a toy from the child and asks several more children to say what it is called, then he calls it himself and asks the children to listen if there is a sound [ts] in this name.

When all the items are taken out of the bag, the teacher leaves on the table only those in the name of which there is a sound [c] (chicken, chicken, sheep, hare, saucer, button), and invites the children to list them.

The teacher must pronounce the words clearly, highlighting the sound [c], for example, sheep-ts-tsa, saucers-ts-tse. When choosing toys, you need to make sure that among them there are no objects that have the sound [s] in the name, which can confuse children. It is necessary to ensure that children correctly name words containing the sound [ts], pronounce it clearly.

Choose the right word

Target: develop figurative thinking, speech.

The teacher begins to pronounce the phrase, and the children are invited to complete it by choosing the appropriate word.

Educator. They swim in the aquarium ... Who swims?

He sits high on an oak tree and croaks ... Who? (Crow.)

Grazing in the meadow ... (cow).

A large green one grew in the garden ... (cucumber).

Vova burst red ... (ball).

He drives a car well ... (driver).

First, the teacher asks the children again, then they answer without an additional question. The teacher draws attention to the fact that they accurately select words, correctly pronounce the sound [p], [p "] in words. Answers should be individual.

The lesson is carried out at a fast pace.

Rain

Goals: learn to distinguish the speed of pronouncing words, in this case, onomatopoeia cap-cap-cap, and also pronounce clearly at different tempos: slowly, moderately, quickly.

Educator. Droplets hit the roof. (Pronounces drip-drip-drip at a moderate pace.)

Children repeat.

When the rain is just beginning, its drops rarely fall and knock differently (pronounces drip ... drip ... slowly and slightly stretching, with pauses).

Children repeat.

If it rains heavily, then the drops knock on the roof like this (says at an accelerated pace).

When the kids learn to distinguish between the speed of pronunciation and pronounce this sound combination at a given pace, the teacher invites them to determine by ear what kind of rain it is and pronounces drip-drip-drip at a different pace. This is repeated 3-4 times.

The teacher makes sure that the children are attentive and accurately determine the speed of pronouncing the sound combination by ear, and also correctly pronounce it at a given pace.

Let's make up a fairy tale about words

Target: teach to distinguish sounds by ear [n], [s], [m], [o], [y].

The teacher invites the children to compose a fairy tale together about words and sounds and reads them, as an example, fairy tales composed by other children.

caregiver. Let's listen to the story. Once upon a time there were two kittens and a mother cat. One kitten was named after the sounds [m] and [r]. What was his name? Okay, let it be Moore. And the other in the nickname had a sound [p]. That's right, his name was Pooh. They went fishing, caught a fish, in its name there is a sound [s]. Yes, it was catfish. Let's go home. We met an animal with a short name - a hedgehog. We greeted him and moved on. We saw a lot of interesting things, and when we came home, the mother cat was delighted with the fish. She gave Pooh a toy car, and Muru gave the sound [m] in the name. That's right, a mouse. They were happy and had fun playing.

And now another tale. Once upon a time there lived a tailor. He had a table and a chair, the table was magical: he could speak. There was a lot of heavy stuff on the table. When the tailor left, the table says to the chair: "Let's exchange sounds so that you become a table, and I become a chair, so that I can rest, and you work, because the tailor does not put weight on you, but leaves irons on me at night." They exchanged. The table gave him the sound [o], and the chair gave him the sound [y]. The table became a chair, and the chair became a table.

The fairy tales that the teacher comes up with with the children, he writes down and then reads.

During play hours and on walks, the teacher can conduct this exercise with individual children.

About Mishutka-silly

Equipment: for the teacher - a large strip of paper, a pointer; for children - individual small paper strips, counting sticks.

The game exercise is conducted as a teacher's story, interrupted by questions to the children and their answers.

Educator. Although Mishutka learned to divide words into parts, he still did not always pronounce words correctly, this upset the bear parents, and they decided to teach their son to pronounce words correctly. The mother bear showed him a cup and asked: “What is it called? How should this word be said? And Mishutka answered: "Cup". They showed him a glass, and he said: "Glass." They showed a decanter, and he said "Decanter". They showed a teapot, and he: “Teapot”. Then the mother bear gave him just such a strip of paper and a pointer stick (children have prepared strips of paper and counting sticks) and said: “This strip will be with us like a word. I say the word cup and with a stick I lead along the strip from beginning to end. (The teacher shows on a large strip, the children repeat on their own.)

Pay attention, baby, that when I say the beginning of the word cup-, then my voice sounds stronger.

The teacher makes sure that each child, pronouncing the word, holds the stick in the left half of the paper strip.

Now I will say the whole word, and you listen, does its beginning really sound stronger, more noticeable than its end, - chaaashka. Repeat, Mishenka, like me.

The teacher asks the children to do the same.

But the fool pronounces the word again in his own way, incorrectly: cupaaaa. “No,” the bear gets angry, “this word must be said wrong, listen again to how my voice sounds when I say the word “cup”.”

Repeated, repeated Mishutka and even learned to speak correctly: chaashka, chaashka, chaashka. This he repeated so many times to the delight of his mother, and everyone was satisfied.

Handle - leg

Target: introduce the different meanings of the words "handle", "leg".

caregiver. Guess the riddle: “He meets everyone with one hand, sees them off with the other, he gives a pen to everyone who comes.” (Door handle.) What objects have a handle? What can she do? Draw objects that have a handle. Complete the sentences: “The pen is needed to ...” “You can use the handle ...” And what objects do we call the word “leg”? Draw objects that have a leg.

How to say right

Target: to learn to understand the figurative meaning of words and expressions, which, depending on the phrases, change their meaning.

caregiver. I will start the sentences and you will finish.

Finish the phrases:

The pillow is soft, and the bench ... (hard).

Plasticine is soft, and the stone ... (hard).

The stream is shallow, and the river ... (deep).

Currant berries are small, and strawberries ... (large).

Porridge is boiled thick, and soup ... (liquid).

The forest is dense, and sometimes ... (rare).

After the rain, the earth is damp, and in sunny weather ... (dry).

We buy raw potatoes, and eat ... (boiled).

We bought fresh bread, and the next day it became ... (stale).

In the summer we ate fresh cucumbers, and in the winter ... (salted).

Now the collar is clean, and tomorrow it will be ... (dirty).

Let's think about how to say it differently: an evil winter is very cold, a prickly wind is sharp, a light breeze is cool, golden hands can do everything well, golden hair is beautiful, shiny. The expression "evil winter" can be found in fairy tales. To whom does the word "evil" refer? (The evil stepmother, Baba Yaga.)

One is many

Goals: train in the formation of the plural and the use of words in the genitive case; to teach to select definitions and words denoting action for words; learn to find the first sound in words, determine the number of syllables and select words that are similar in sound.

Equipment: cards with pictures of one object and several objects.

educator. This is a ball. And these are balls. There are many balls here. What balls? (Red, blue, green.) How can one say in one word that all the balls are of different colors? (Multi-colored.) This is a poppy. And these are poppies. There are many poppies in the bouquet. What are they? (Red.) What else is red? How do you understand the expression "Red Maiden"? Where did you meet such an expression? What fairy tales? Guess the riddle: “Grandfather is sitting, dressed in a hundred fur coats. Whoever undresses him sheds tears.” This is a bow. What is he? (Yellow, juicy, bitter, healthy.) Is there a lot in the basket? (Luke.)

I am the moon and you are the star

Target: develop associative thinking.

Two player option: one says, for example: “I am a thunderstorm!” The other should quickly respond with something appropriate, such as "I'm the rain." The first continues the theme: “I am a big cloud!” You can quickly answer him: “I am autumn.” Etc.

Group play option: all but one sit on chairs in a circle. There are three chairs in the middle, and one of the children sits on one of them. He says, for example: “I am the fire brigade!” One of the children who first comes up with something suitable sits next to a free chair and says: “I am a hose.” The other hurries to the second chair and says: "And I'm a fireman." The “fire brigade” child must choose one of the two, for example: “I take the hose.” He takes the “hose” by the hand and they sit on chairs with other children. The remaining one child must come up with something new, for example: “I - sewing machine!" and the game continues...

Tell me a word

Target: develop creative thinking.

The facilitator starts the phrase, and the participants finish it.

The crow croaks, and the sparrow...

The owl flies and the rabbit...

The cow eats hay, and the mouse...

The mole digs minks, and the magpie...

The rooster crows and the hen...

The frog croaks, and the horse...

A cow has a calf and a dog...

The teddy bear has a bear mother, and the squirrel has ...

Get to know us

Target: develop creative thinking, memory.

Educator. Listen to the poems and name the heroes of fairy tales.

Mixed with sour cream

It's cold on the window

Round side, ruddy side,

Rolled ... (Kolobok).

The grandmother loved the girl very much.

She gave her a red hat.

The girl forgot her name.

Well, tell me her name. (Red Riding Hood.)

The nose is round, patchy,

It is convenient for them to dig in the ground,

Small crochet tail

Instead of shoes - hooves.

Three of them - and to what

The brothers are friendly.

Guess without a clue

Who are the heroes of this tale? (Three pigs.)

Heals young children

Heals birds and animals.

Looking through his glasses

Good doctor... (Aibolit).

Near the forest, on the edge,

Three of them live in a hut.

There are three chairs and three mugs,

Three beds, three pillows.

Guess without a clue

Who are the heroes of this tale? (Three Bears.)

My father had a strange boy

Unusual - wooden,

But the father loved his son.

What a strange

Little wooden man

On land and underwater

Looking for a golden key?

It has a long nose everywhere.

Who is this? .. (Pinocchio.)

The fat man lives on the roof

He flies above all. (Carlson.)

She is beautiful and sweet

And her name is from the word "ash". (Cinderella.)

get to know me

Target: develop logical thinking, speech.

Children receive subject pictures. They must indicate the characteristics of the object and give its description: color, material, shape, parts, why, what it eats, where it lives, etc., without naming it. For example: “This is an inanimate object. It can be found in the kitchen. It has a handle, a lid, a spout. They boil water in it." Everyone guessed it was a kettle.

Look out the window

Target: develop imagination.

Sheets of colored paper are inserted into a painted frame - a “window” with closing shutters. The shutters open. The teacher invites the children to “look out the window” - dream up and tell what they see “outside the window”. Usually, behind a white sheet, children "see" a winter landscape, a skating rink, a hospital; behind yellow - desert, autumn meadow, etc.

What is common and what is different?

Target:

caregiver. What do a dog and a chair have in common?

The children answer.

That's right, a chair has four legs, and a dog has four paws. And how do they differ?

The children answer.

Yes, the dog is alive, but the chair is not. The dog is an animal, and the chair is a piece of furniture. What do carrots and oranges have in common?

The children answer.

Yes, they have the same color - orange. Yes, they are edible and delicious. And how do they differ?

The children answer.

Yes, they have different shapes. Orange grows on a tree, and carrots in the ground. Orange is a fruit and carrot is a vegetable.

Pairs of objects for comparison, search for common and special (different) are offered first by the educator, and then by the children.

Example comparison pairs:

Bear is a fox.

The sea is a river.

The tree is a flower.

The computer is a TV.

Cheerful - sad.

The book is a magazine.

Kind angry.

Guess!

Target: develop logical thinking and speech.

The educator lists a number of features characteristic of the intended subject. Children must name this object.

Delicious, scarlet, sugary.

Yellow, red, autumn.

White, fluffy, light.

Branched, green, prickly.

Brown, clumsy, clumsy.

Cunning, redhead, predator.

Gray, angry, hungry.

Continue offers

Target: develop imagination and speech.

The teacher asks the children to continue the following sentences:

If a piece of ice was brought into the room, then ...

The boys laughed merrily because...

If winter is hard frost, then...

The girl stood and cried very hard, because ...

The boy fell ill, he rose heat, because...

When your birthday comes...

If it rains heavily...

Score

Target: develop imagination and speech.

Children sit in a semicircle in front of a table and a shelf with various toys.

caregiver. We have opened a new store. Look how many beautiful toys it has! You can buy them. But in order to buy a toy, you need to follow the rule: do not name it, but describe it, while you cannot look at the toy. According to your description, the seller will recognize it and sell it to you.

The teacher buys the toy first, showing how to follow the rules of the game.

Dear seller! I want to buy a toy. She is round, rubber, can jump, all children love to play with her.

The seller sells the ball to the buyer.

Thank you! What a beautiful ball!

The teacher invites any of the children to make the next purchase.

The game continues until all the children have bought toys.

During the game, the role of the seller can be performed by several children in turn.

Dad mom

Target: develop coordination, thinking and speech.

Sit with the children in a circle and clap your hands on your knees. Now we turn the right hand into the Pope, and the left into the Mother. "Say" right hand, spanking on the right knee: pa-pa. The same left: ma-ma. And now alternating hands: pa-pa - ma-ma.

Each hand can be patted 4 to 8 times.

Now we turn our hands into Grandfather and Grandmother. This means that each hand will have to clap three syllables: de-dush-ka, ba-bushka (from 4 to 8 times).

So you can clap your names and other miscellaneous words.

Names

Goals: mobilize attention, will; develop a sense of rhythm.

Children sit or stand in a circle. The teacher sets some kind of slow pace with clapping, counting "one, two, three, four." Then the children, under incessant clapping, sequentially call out their names. We must try to make the accent on the name coincide with the clap. The game is successful if none of the guys missed their clap, did not lag behind him and did not get ahead of him. When everything is going well, you can pick up the pace. Play first one side of the circle, then the other. The game ends when the circle is completed. Names can be replaced by the names of colors (red, yellow, etc.) or animals.

Let's invent

Target: develop abstract thinking, speech.

Equipment: a set of objects of various shapes (sticks, a ball, a ring, boxes, a cylinder) and cards with the image of various objects of a certain shape - a mirror, a pencil, an egg, an apple. The images in the pictures should be similar to the items.

For example: pencil, fishing rod, needle, knife - similar in shape to a stick; vase, glass, thimble - a hollow cylinder.

Children (or a child) sit in front of the table, each with a set of objects. The teacher sits opposite, he has cards with pictures. Shows cards one at a time.

caregiver. Who has an object similar to such a pencil?

Child(which has a similar object in shape). I have! (Gives a card with a picture of a pencil.)

Opposite option: children have cards with pictures, and an adult has different objects.

What smells?

Target: acquaint with sensations, sense organs.

Prepare items with a specific smell - soap, shoe polish, garlic, lemon, etc. It is worth considering all the items in advance, discussing what is edible, sniffing together and trying to determine the smell - sour, bitter, sweet, pleasant - unpleasant, edible - inedible. Then blindfold the child and offer to identify each item by smell.

name the same

Goals: learn to correlate the object and the sign.

The teacher names any object in the field of view of the children and one of its signs. Children should name as many others around them as possible. this moment items that have the same attribute. For example: “The sweater is fluffy. The collar is also fluffy, the hat is fluffy, the snow is fluffy. For each correct correlation of the object and the specified attribute, the child receives a token. The one who names the maximum number of items and collects the most chips wins.

Then the task changes, and children can name objects of a certain size (high, low, wide, narrow), shapes (triangular, square, rectangular, oval, round), made of a certain material (glass, wood, metal, etc.) certain qualities, etc.

butterflies

Target: develop logical thinking.

Equipment: 18 cards with the image of butterflies (approximate card size 5x5 cm), differing in the color of the wings - red, yellow and blue, the shape of the spots on the wings - round, triangular, oval and the nature of the edges of the wings - even or with teeth (there must be cards that combine several features ); three standard (A4 format) sheets of white paper ("clearings"), three rectangular strips - "bridges" of gray paper (10 x 20 cm) and one triangular "bridge" of gray paper.

Participants need to correctly place the butterflies in the "clearing" and "bridge" in accordance with the given conditions.

Exercise 1. Arrange all insects in two "clearings" so that all insects with red wings are on one; explain after completing the task which butterflies are located in which clearing.

Task 2. Arrange the butterflies in two "clearings" and a "bridge" connecting them so that on one "clearing" there are all insects with round spots on the wings, and on the other - all insects with yellow wings. Guess what insects should be located on the "bridge". Butterflies that do not fit into any clearing should be put separately. After completing the game task, the teacher invites the children to comment on its result.

Task 3. Sort the insects into “cleats” and the bridges connecting them so that on the first “clearing” there are all insects with red wings, on the second - all insects with smooth edges of the wings, on the third - all insects with round spots on the wings (on the “clearings”). » cards with the corresponding symbols are placed). Guess and find insects that need to be planted on each of the "bridges". Set aside insects that do not fit any "clearing" and any "bridge". At the end of the assignment, the students are again invited to tell as accurately and briefly as possible which insects, in which clearing and on which bridge they are.

By analogy with this game, others can be played, for example, using tree leaves, flowers different shades, size and shape.

Does it happen or not?

Target: develop attention, abstract thinking.

The whole group of children takes part in the game. Children need to listen carefully to the poem, and if there is any inaccuracy in it (or something that actually does not happen), they should give a sign - clap their hands.

Wider circle! Wider circle!

A turkey was walking down the street,

On a bulldog chain led

And the road was chalked with a tail.

Wider circle, wider circle

And the iron was walking towards,

Went with a basket to the market,

Walked and stroked the sidewalk.

Wider, wider, wider circle!

The turkey swallowed the iron,

A bulldog - a basket

Ate like a sardine.

Warm spring now

Our grapes are ripe

Horned horse in the meadow

Jumping in the snow in summer.

Late autumn bear

Likes to sit in the river.

And in winter among the branches

“Ha-ha-ha,” the nightingale sang.

Quickly give me an answer -

Is it true or not?

Smart hoopoe bit with a broom,

A crocodile swept the street with a fishing rod.

Mustachioed duck caught a mouse,

A cat with ducklings dived into the river.

Something must have been wrong.

What did our poet mess up, eccentric?

The dog sits down to play the harmonica

Red cats dive into the aquarium

Socks begin to knit canaries,

Kids watering flowers from a watering can,

The old man lies on the window, sunbathing,

And granddaughter and grandmother play with dolls,

And fish read funny books,

Taking them away little by little from the baby ...

What are we playing?

Target: develop attention, auditory perception.

Equipment: bell, tambourine, metronome, rattle, whistle, wooden and metal spoons, etc.

The game is played on the playground. For the first game, a set of the simplest sounds familiar to children is used. The next time you play the game, you need to add the sound of new items. And with each new sound, children should first be introduced.

From among the players, a driver is chosen, who becomes his back to the players at a distance of 2-3 meters. Several players (3-4), at the signal of the leader, come closer to him and with the words “What are we playing with?” start making sounds. The driver must determine which objects make sounds. If he guessed correctly, he can go to the group of players, and the players choose a new driver. If not, then he continues to drive until he gives the correct answer.

Who lives in our barn?

Target: develop logical thinking, memory.

Each of the players receives a set of subject pictures on which pets are drawn.

The teacher reads the poem, the children show the guessing pictures and lay them out in the order in which the animals are described in the poem. The winner is the one who puts the pictures of animals in the right sequence and then correctly names them.

Who lives in our barn?

I know them all very well...

These go everywhere together

They doze together on a perch.

Get up early together

Crumbs, grains are pecking.

And from this the sky is hidden -

She looks into the trough

Or, with a hooked tail,

Digs the ground with a patch.

And this one I call

It's very simple, kids.

She eats hay, grass

And mumbles all the time: "Moo-uuu."

Here's the family:

mother and daughters,

All fluffy lumps

Together they will gnaw carrots -

They won't leave each other.

This one is hiding on the roof -

I call, but he does not hear.

Pretends to be asleep

He takes care of the birds.

This one is black and shaggy.

He's our watchman, guys.

I always feed him

Himself for lunch and dinner.

I love him the most

We are very friendly with him.

Collect the train

Goal: develop logical thinking.

There are pictures on the board. They have various objects on them: a spoon, a vase, flowers, etc. Pictures are “cars”, they need to be placed one after another so that some connection can be indicated between the “cars” standing next to each other. Children “assemble” the train: they put a pan behind the spoon, as it is dishes, and behind the pan - a vase, since you can pour water into them. Next is a picture with flowers, as they can be put in a vase. The pictures on the board have moved - the train is ready. A “engine driver” is selected, he checks how “the carriages are fastened together” - he repeats the connections between objects.

Magic brush

Target: develop imagination.

One child makes several strokes with a "magic brush" whose handle is wrapped in colored foil. Children stop the brush with the words: “One, two, three - freeze!” After that, they “figure out” what the brush painted. Children draw pictures on various topics.

What changed?

Target: develop observation, memory.

The driver puts figures on the shelf in a certain order (animals, plants, geometric shapes, etc.). Children watch and remember. Then the command sounds: "Now let's all sleep for a minute." Children close their eyes. At this time, the leader changes the order of the figures. The words are: “Wake up! What changed?" The children are watching and responding.

Let's clap the song

Target: develop a sense of rhythm, coordination of movements.

Let's gather in a circle and try to sing a well-known children's song with our palms. For example, "A Christmas tree was born in the forest." Each note of her melody corresponds to a syllable in the lyrics of the song. Our task is to alternately moving in a circle and naming our syllable, slam this melody. The first player claps on the syllable “in le-”, the second on “-su”, the third on “ro-”, the fourth on “di-”, the fifth on “-las”, etc. This must be done slowly. Speed ​​will come only after many workouts. The game ends when the whole song or one of its verses is finished. So you can clap any song, the main thing is that it should not be rhythmically complicated.

Guess the song

Target: develop an ear for music.

Choose one of the children's favorite songs. Sing it to yourself and clap it at the same time. You have to guess what song it is. The task is not easy, but more often than not, children cope with it. Much depends on the adult: how clearly he sings to himself and how accurately he conveys the song with clapping. You can switch roles and invite children to guess the same riddle for an adult. Try to clap and sing the song at your usual pace.

Nonsense

Target: develop imagination, abstract thinking.

caregiver. Today for breakfast we have fish in hats.

Child(should answer something like this). And for lunch we'll have eggs in boots.

caregiver. And for dinner we'll eat sandwiches with irons.

The game makes the baby think about the combination of words, in addition, this is a communication game that teaches conversation, which contributes to the development of mutual understanding between people speaking in turn.

Sleeping Pirate

Target: to form self-control skills.

The teacher plays the role of a pirate, he sits with his back to the candy (treasure) lying on the table and closes his eyes. The child sneaks out of the far corner on tiptoe. He must steal the treasure without the "pirate" noticing or hearing it. If the child makes any noise, the adult turns around and opens his eyes. But if the baby managed to freeze and stands still, he becomes invisible. When the adult closes his eyes and turns away again, the child can continue on his journey for the treasure.

Mice in burrows

Goals:

Equipment: sheets of white paper (cardboard), folded in half, with a book (the minimum number is 7 according to the colors of the spectrum). Cut a round hole in the front side of each book, paint this side in a certain color. Prepare inserts - pieces of paper half the size of the number of books, painted in the same colors. In white circles acting on a colored background, draw mice; image of a cat (or other predatory animal).

All books are in front of the children. A conversation is being held about where the mice live, what color their minks are.

But here comes the cat. The game task is to help the mice hide so that the cat does not find them. The teacher shows the inserts, and the children guess that they need to close the minks (put an insert of the corresponding color in each book). If the color is chosen incorrectly, you can immediately see where the mink is, and the cat will immediately find and eat the mouse. In the process of working with books and inserts, the child names their colors.

Where do colored pencils live?

Goals: develop the ability to distinguish colors; use adjectives in speech - color names.

Equipment: a set of cardboard colored pencils; houses (according to the number of colored pencils), the roofs of which are painted in the corresponding colors.

Houses and Colored Pencils are hung on the board. The teacher asks to name the Pencils, guess where each Pencil lives and put all the Colored Pencils in their houses.

Live domino

Target: develop the ability to distinguish colors.

Equipment: a pair of colored ribbons.

Ribbons of different colors are tied to the hands of children. The teacher invites the children to join hands in such a way that the ribbons, like in dominoes, converge in color.

What happens in this color?

Target: develop the ability to distinguish colors.

The teacher invites the children to remember what happens, for example, red. Children name objects or draw them. Then another color is chosen.

Pick up windows

Target: to form the ability to establish element-by-element correspondence of two groups of objects according to the specified feature (color).

Equipment: a set of cardboard houses (10 x 15 cm), a strip is inserted into each, divided into three equal multi-colored parts - windows; a set of small cards-windows of different colors.

caregiver. Look at these houses: the builders forgot to insert the first floor windows. Please note that all the windows are of different colors, and you also need to choose windows of the same color as on your house, place windows of the same color under each other.

figurines travel

Target: to form the ability to classify objects by color.

Equipment: cardboard planes, on the tails of which multi-colored geometric shapes are drawn; set of geometric shapes.

Educator. Once figurines flew to travel. We bought tickets for ourselves, began to take seats on planes. Yes, not everything turned out to be so simple. Some are not allowed on the first plane, while others are not allowed on the second. Pay attention to the signs. We all have the same rules: do not get on your own plane. Let's help the Figures sit down.

Children place the figures, explaining the choice of aircraft.

geometric mosaic

Target: to form the ability to compose a geometric figure from parts (synthesis).

Equipment: cut colored geometric shapes.

Educator. Geometrical Figures want to give us a riddle: before you lie their parts. Try to put them together. If the figures turn out, then you will solve their riddle.

Colored circles and squares

Goals: consolidate children's knowledge about color, shape, size; to educate children's attention, speed of reaction, dexterity; maintain friendly feelings and the desire for collective action.

Equipment: two large and small red circles, gymnastic sticks from which squares are assembled - two large and small blue.

The teacher invites the children to listen carefully and correctly follow his commands. You can divide the children into two groups - girls and boys.

Educator. Boys! Stand in a big circle and a small square. Girls! Stand in a small circle and a large square. Girls! Stand in red circles. Boys! Get into the blue squares. Girls! Stand in red circles. Boys! Stand in a big circle and a big square. Girls! Stand in a small circle and a small square. Boys! Get into the blue squares. Girls! Stand in red circles.

For correctly executed commands, the teacher gives a chip to the team captain. The one with the most chips wins.

fun train

Goals: develop musical abilities in children; consolidate knowledge of the musical repertoire of children; contribute to the formation of positive emotions; develop in children friendly feelings and a desire for collective creativity.

The teacher invites the children to build a locomotive from high chairs. He attaches balls, a flag, a flower to the front chair.

caregiver. Today we are going on an exciting journey, we will go, and something fun and interesting will happen to us at the stops.

Children sit on chairs, "driver" - the child whistles the whistle.

Children(together with the teacher)

We're going, we're going, we're going

To distant lands.

good neighbors

Merry friends!

Tra-ta-ta, tra-ta-ta

We bring a cat with us

Chizhik, dog,

Petka-brawler,

Monkey, parrot

What a company!

Educator. Stop "Meadow".

Children get up from their chairs, a teacher appears in a cow mask. He offers to get to know the cow, stroke it, say thank you for the milk and sing a song for it, for example: “A red cow walks and wanders through the meadow.”

The children then get on the train and sing the song as they approach the next station.

Village station.

A "chicken" comes to the "meadow". Children communicate with her, tell how they love scrambled eggs and sing a song for the chicken.

The hen went out for a walk

Pinch fresh herbs.

And behind her guys -

Yellow chickens. Etc.

At the next stop, a "bunny" runs out. Children greet, communicate and offer to dance with them.

Children lead a round dance "We went to the meadow."

At the next stop, the teacher invites the children to imagine that they are in the forest, where there are a lot of mushrooms and berries. Children lead a round dance “Let's go to the garden for raspberries”, then they find a basket with treats. The teacher invites everyone to get on the train and return to kindergarten.

Branch kids

Goals: to consolidate the knowledge of children about the trees growing on the territory of the kindergarten; teach children to correctly identify leaves in shape and size; develop attention and observation in children; contribute to the formation and enrichment of the vocabulary of children; cultivate love and respect for nature.

The teacher in the basket contains leaves from trees and shrubs that grow on the territory of the kindergarten.

caregiver. Children! What is in my basket?

Children. Leaves.

caregiver. I found them on the paths and paths of our site. They are like little children, probably lost. Let's, children, find everything together, from which branch these children are.

The teacher and children slowly walk around the territory of the kindergarten. Children look at the leaves in the basket and try to determine which tree this or another leaf is from.

The teacher names the trees, invites the children to repeat the name, determine the shape of the leaf, its features, color.

Find an item

Goals: consolidate knowledge about geometric shapes; to teach to find objects of a certain geometric shape; teach to correctly name the shape, color and the object itself, coordinating nouns and adjectives in gender, number and case; navigate in space; continue to activate children's vocabulary; develop attention, observation.

The teacher invites the children to carefully look around them and find objects similar: a circle, a square, a triangle.

The teacher offers the child who has found the object to name it, determine the shape and color. For each correct answer, the teacher gives the child a chip.

At the end of the game, the child who has collected the most chips becomes the leader in the outdoor game "Traps".

Who knows what

Goals: to develop thinking and imagination in children; teach children to listen carefully, reflect and give reasoned answers; develop memory and imaginative thinking; work on the formation of the grammatical structure of speech.

The teacher names the object, and the children must come up with an action.

Table - standing

beetle - flies

Boat floats on the river

The boy falls asleep at night

Girl braid - braids

Rain in the morning - dripping

Snow falls on the fields

Crow - croaks

Deer running along the path

Find a house

Goals: develop abstract thinking and imagination; consolidate knowledge of geometric shapes; develop imaginative thinking and imagination; promote the development of personal qualities, a sense of success.

Equipment: circles with a diameter of 15 cm, squares 15x15 cm, isosceles triangles - 15 cm, pictures depicting various objects.

6 children participate in the game. The teacher distributes one circle, square or triangle. These will be houses.

Then the teacher offers the children, among the pictures scattered on the table, to find objects that look like a circle, square, triangle, and put them in the appropriate house.

The winner is the one who gathers the inhabitants faster and more in one house.

Moms and kids

Goals: consolidate knowledge about animals and their cubs; learn to name them correctly; cultivate a friendly attitude towards pets.

The teacher invites the children to continue the phrase that he starts.

A goat is walking in the meadow

Who will she call? (Kids.)

The horse "yoke-go" screams,

Who will quickly come running to her? (Foal.)

And the pig screams "oink-oink"

I won't let you go home!

Naughty boys

And their name is ... (pigs).

Here is a cow in the meadow

She made a noise: “mu” yes “mu”,

Where is my child

Red-haired ... (calf).

Cockerel crowed:

And his name is ... (chicken).

Music Lotto

Goals: develop Creative skills; learn to listen carefully and respond correctly to what is heard; consolidate knowledge of musical works; promote aesthetic education and the development of friendly relations.

The teacher shows the children a beautiful box. Educator. This is not just a beautiful box, but a "music box". It contains interesting pictures-riddles.

We look at the picture

And with you, my friend, we will remember

Song, dance, round dance,

Holiday May and New Year.

Rain, golden autumn,

Our mother dear.

The teacher invites one of the children to open the box, to the “magic music” he takes out a picture and offers to tell what kind of piece of music this picture resembles, etc.

Order

Target: to consolidate knowledge and develop the ability to navigate in space and designate spatial directions relative to oneself with the words: above, below, left, right, in front, behind. Equipment: sets of toys.

Children sit on the carpet facing the teacher. The teacher suggests arranging the toys as follows: a nesting doll in front, a car in the back, a ball to the left, a doll to your right, etc. Then we check the correctness of the task.

colorful chains

Target: develop attention, memory, consolidate the ability to distinguish the main colors of the spectrum.

Equipment: flags of different colors (red, yellow, blue); cards on which circles of different colors are drawn in a different order (for example, two red and blue, one yellow).

The teacher offers to play the game "colorful chains". To do this, he distributes colored flags to the players and asks them to build a multi-colored chain, as in the picture.

Complication: you can offer to remember and lay out a multi-colored chain from memory.

Guess who said

Target: consolidate knowledge about animals, sound imitations of animal voices.

Equipment: Pictures depicting animals.

Each child receives several cards with the image of different animals. The teacher pronounces the phrase, changing the pitch of the voice, imitating the animal that the children have in the picture. Children pick up the corresponding pictures.

Complication: one child describes the animal (appearance, gait, voice, what does it do? what does it eat?). The rest of the children pick up the corresponding pictures.

Find differences

Target: to form the ability to distinguish the features of an object, to explain the similarities and differences of objects.

Equipment: pictures that depict objects of the same name that have the same and different features, for example: dolls, bears, clowns.

The teacher shows pictures, for example, of dolls, and explains that there are four dolls in front of the children and at first glance they are the same, but if you look closely, you can notice the differences. Children are encouraged to find them. The teacher asks leading questions in case of difficulty: look at the faces of the dolls. Are they dressed the same? What do they have in their hands? Etc.

Describe, I will guess

Target: to consolidate the generalizing concepts of "vegetables" and "fruits", to teach to identify and name the signs of an object.

Equipment: vegetables and fruits.

The teacher invites the children to choose one from the vegetables and fruits lying on the table. The child must describe the object he has, and the teacher must guess, while he can ask questions: what is the shape? What colour? Are there holes? Etc.

Complication: one child describes and the children guess by asking questions.

Winner of the All-Russian competition "The most demanded article of the month" October 2016

Card file of games for the second junior group.

Selection by Krokhina O.A.

Didactic games for the development of speech

2nd junior group

WONDERFUL POUCH

Purpose: To focus on the gender of the noun when determining the subject according to its features.

Equipment: Hare, carrot, cucumber, apple, tomato, bag.

Game progress:

Let's tell the children something like this: “A hare came to our kindergarten. Runaway bunny, what's in your bag? Can I have a look? What's this? (Carrot.) What kind of carrot? (Long, red.) We put the carrots on the table. And what's that? (Cucumber.) What cucumber? (Similarly, we take out a tomato, an apple, etc.)

Now the hare wants to play with you. He hid all the vegetables and fruits in a bag. The bunny will put its paw into the bag, take a vegetable or fruit and tell you about it, and you have to guess what the bunny has in its paw. Listen carefully. It is long and red. What's this? (Carrot.) It is green, long. What's this? (Cucumber.) It is round, red. What's this? (Apple.) It is round, red. What's this? (Tomato.)"

If the children answer the last two questions incorrectly, we repeat, emphasizing the pronoun with our voice: “Listen again. It is round and red. It is round and red.

Now find and put vegetables in the bag. What's left? (Apple.) Apples are fruits.

Thank you rabbit for coming to us. Goodbye".

MULTI-COLORED CHEST

Purpose: We learn to focus on the ending when agreeing words in gender.

Material: A chest, subject pictures: an egg, a cookie, jam, an apple, a towel and other items indicated by neuter and feminine nouns, according to the number of children.

Game progress: Put a chest with pictures on the table. We will invite the children to take out the pictures one at a time, while we will ask questions: “What testicle? What matryoshka? Etc. The interrogative pronoun agrees with the noun and helps the child to correctly determine the gender of the latter.

In the event that 2-3 objects are shown in the pictures, the game will take on a new meaning: the child will be able to practice forming the nominative plural of nouns.

Purpose: To focus on the end of the verb in the past tense when agreeing with the noun.

Material: Wooden house, toy animals: mouse, frog, bunny, fox, wolf, bear.

Game progress: Let's put a teremok on the carpet. We will seat the animals near the tower. We will tell a fairy tale, encouraging children to take part in the storytelling.

Stands in the field Teremok. She ran to the tower... who? That's right, mouse. (Children suggest, focusing on the meaning of the verb and its ending.) “Who lives in a little house?” There is not anyone. The mouse began to live in a little house.

Jumped up to the tower ... a frog. And so on. In conclusion, let's summarize:

Listen to how we say: the frog galloped, and the hare galloped; the fox came running, and the wolf came running.

WHAT DID NOT HAPPEN?

Material: Pairs of objects: nesting dolls, pyramids (large and small), ribbons (different colors and different sizes, long and short), horses, ducklings, Pinocchio, bag.

Game progress: Pinocchio appears in front of the children with a bag. He says that he brought toys for the children. Children are looking at toys. They are called. They put it on the table.

We comment:

What's this? Matryoshka. Let's see what's inside the matryoshka. Another matryoshka. Put them side by side. Vova, now you get a toy. What's this? (Pyramid.) Is there another pyramid? Etc.

Remember what items are on the table. Here are pyramids, nesting dolls, ducklings. Pinocchio will play with you. He will hide the toys, and you will have to say what toys are gone: nesting dolls, pyramids, ducklings or something else.

Three pairs of objects remain on the table: nesting dolls, pyramids, horses. Children close their eyes. We hide nesting dolls, and put ribbons in their place. (“Who is gone?”) Then we hide the linen dots, and put pyramids in their place. (“What’s gone?”) Etc. Finally, we remove all the toys and ask: “What toys are gone?”

WHERE ARE OUR HANDS?

Purpose: To exercise in the formation of forms of the genitive case of the plural of nouns.

Game progress: Children sit on chairs. Let us turn to them, inviting intonation to a joke, a game:

Where are our pens? We don't have pens! (We hide our hands behind our backs. Children do the same.) Here are our pens! (Show hands, play with fingers.)

Where are our legs? We don't have legs! (Children hide their legs under a chair.) Here are our legs! (Stomp feet.)

Where are our pens? What is missing? (Pen.) Here are our pens! - Where are our legs? What is missing? (Legs.) Here are our

The game is repeated 2-3 times.

Purpose: To practice the formation of plural forms of nouns (in the nominative and genitive cases).

Material: Pictures depicting objects in the singular and plural (matryoshka - nesting dolls, bucket - buckets, wheel - wheels, ring - rings, etc.).

Game progress: We distribute the pictures to the children, leaving the paired ones. Explaining the rules of the game:

This is an attention game. I will show pictures. Each picture has a toy. Anyone who has a picture with the same toys should quickly say so. For example, I have a wheel. And Vera has wheels. Faith should quickly say, "I have wheels" or "I have many wheels." Toys must be named.

The one who hesitates gives his picture to an adult. If the child quickly and correctly names the toy, we give our picture to him.

At the end of the game, the losers (who do not have pictures in their hands) are offered comic tasks: jump on one leg, jump high, sit down three times, etc. We come up with tasks together with the children.

REQUESTS

Purpose: To practice the formation of the imperative mood of the verbs to jump, ride.

Material: Truck, mouse, bear.

Game progress: We bring a truck and a mouse with a bear into the room. We turn to children:

Do you want the mouse and teddy bear to ride on the truck? If you want, ask them. It is necessary to say: "Bear, go!" And you can also ask the mouse and the bear to jump: “Mouse, jump!” (Requests are accompanied by actions with toys.)

Oleg, whom do you want to ask, a mouse or a bear? What will you ask for?

The game continues until the children run out of interest in it.

BEAR, FLY!

Purpose: To exercise in the formation of the forms of the imperative mood of the verbs to lie, sing.

Material: Teddy bear (voiced toy).

Purpose: Comes to visit the children

bear cub. We say that he knows how to carry out orders. You can ask the bear cub: "Bear, lie on your side ... lie on your back ... lie on your tummy." He also knows how to sing, you just need to ask: “Bear, sing!” (The story is accompanied by actions with a toy.)

At the request of the children, the cub performs various tasks. If the child finds it difficult to formulate the task, we ask leading questions: “Do you want the bear to lie down? On the tummy or on the back? Let's say together: bear, lie on your tummy.

You can give the bear cub other tasks: go (from the hills), jump, dance, write a letter, etc.

Purpose: To correctly use prepositions with spatial meaning in speech (in, on, about, under, in front of).

Material: Truck, bear, mouse.

Game progress: A bear and a mouse again visit the children. The guests began to play hide and seek. The bear leads, and the mouse hides. We invite the children to close their eyes. We say:

The mouse hid. Open your eyes. The bear is looking for: “Where is the mouse? He must be under the car? No. Where is he guys? (In the cockpit.) There he got to!

Close your eyes again, the mouse will hide again. (We put the mouse on the cab.) Where is the mouse? Guys, tell the bear!

In the same way, the children, along with the bear, are looking for a we-shonka who is hiding under the car, near the car, in front of the car.

Games and exercises with grammatical content can be included in the scenarios of collective lessons, or can be carried out at the request of children with small subgroups during leisure hours. Games can be organized with children, with the help of which they would learn to correlate the generating and derived words. This is done on the basis of nouns denoting animals and their young. The formation of methods of verbal word formation is closely connected with the formation of forms. It is carried out in outdoor games, dramatization games, special didactic games.

LOST

Purpose: Match the name of the animal with the name of the cub.

Material: Toy house, animals (toys): duck and duckling, chicken and chicken, goat and goat, cow and calf, horse and foal.

Game progress: Let's place adult animals around the room. Their cubs are on the carpet in the house. Invite the children to find out who lives in the house.

Let's see. Quack-quack-quack - who is this? Duck? We take out a toy from the house. Is the duck big or small? Small? It's a duck, guys. Little duckling. And the duck is his mother. Help the duckling find its mother duck. Vasya, take a duck. Look for duck.

The rest of the characters are played in the same way. When all the babies have mothers, adults and cubs are planted together. Let the children look at them, say the words: duck - duck, chicken - chicken, etc. Then the animals leave by car to visit other children.

Purpose: To distinguish between adult animals and cubs by onomatopoeia, correlate the names of an adult animal and its cub.

Material: Toys: mouse and mouse, duck and duckling, frog and frog, cow and calf.

Game progress: Animals come and visit the children. Animals want to play. Children must guess whose voice they heard.

Moo-o-o - who is mooing like that? (Cow.) And who is mooing thinly? (Calf.)

The rest of the toys are played in the same way. After the game, children can play with toys. To get a toy, the child must call it correctly (“Frog, come to me!”, “Duckling, come to me!”).

Purpose: Use the names of baby animals.

Material: A tray with toys: squirrels, hares, ducklings, mice, etc. - according to the number of children, building material.

Game progress: We bring a tray of toys into the room. We say that the children should build houses for the kids. Everyone must first decide for whom he will build a house, and correctly ask an adult: “Please give me a duckling (bel-chonka).”

If necessary, you need to suggest the whole word or only its beginning and ask the baby to repeat the name.

We lay out the building material on the carpet. Children build houses for their animals, play.

REQUESTS

Purpose: Name baby animals.

Material: Toys: squirrel and kitten.

Game progress: We imitate the cat's meow. We ask the children: “Who is this meowing? Where?" We go out with them into the next room. Guys, we have guests! Look, they are very small. It's not just a squirrel and a pussy. This is a kitten and a squirrel. Animals want to play with you. They can be given orders. If you ask correctly, the squirrel will jump. Little squirrel, jump on! That's how it jumps! And you can ask a kitten: kitten, sing! This is how a kitten sings! Who do you want to ask? About what?

After the game, the animals say goodbye to the children and leave (leave).

FRIENDLY GUYS

Purpose: Correlate the names of adult animals with the names of their cubs, activate the names of the cubs of animals in speech.

Material: Squirrel and fox.

Game progress: Explain the content of the game to the children:

Now we will play the game "Friendly guys". Get in pairs. Now line up in two columns. The first column - squirrels, the second - foxes. Here are your houses (we put chairs at different ends of the room, on which we put a squirrel and a fox). If you hear dance music, dance and run - frolic on the lawn. At the command "Danger!" run home to your moms. The one who gets together the soonest wins.

The game is repeated 3-4 times.

Activation of the names of young animals, correlation with the names of adult animals is also facilitated by plastic sketches and exercises. For example, an adult takes on the role of mother chicken, children take on the role of chickens. A hen with chickens walks in a clearing. Everyone is raking grass, looking for worms, drinking water, cleaning feathers. At the command "Danger!" chickens run under the wing to the mother chicken.

To activate the names of animal cubs, variants of the games “Hide and seek”, “Where are our pens?” (“Where are our animals? Our kittens are not there? Our squirrels are not there? Here are our animals. Here are our squirrels”), “Lotto”, “Who is gone? ..”, “Wonderful bag” and other games, the descriptions of which are given below.

Purpose: To correlate the words of the poem with their own movements.

Game progress: Children are standing. An adult reads a poem, and children accompany the reading with rhythmic movements.

All summer the swing Swinged and sang, And on the swing we flew into the sky.

(Children shake their hands back and forth, slightly springing their legs at the knees.)

The autumn days have arrived. The swing was left alone.

(Reducing the course of the swing, the children spring at the knees and reduce the swing of their hands to a gradual stop.)

Lying on a swing V

Two yellow leaves. And the wind swings Swings slightly.

(V. Danko. Swing.)

(Children perform a slight swaying with their arms extended forward left and right.)

JUMP OVER THE DITCH

Purpose: To form the imperative form of the verb using prefixes.

Game progress: Players are divided into two teams that line up one opposite the other. On the site in front of each team, an adult draws two parallel lines at a distance of 50 cm from one another - this is a moat. To the words:

If you want If you want

Be smart, be healthy.

Jump over the moat if you want! -

Be strong.

(According to Y. Satunovsky.)

everyone is jumping. The winner is the team in which more children managed to jump over the ditch without stepping on the line. The game continues. The losing team, with the same words, makes a second attempt to jump over the ditch. You can invite children to jump with their eyes closed.

Purpose: To consolidate the ability to correlate a word with the action it denotes.

Game progress: Children stand one behind the other, putting their hands on the shoulders of the person in front of them. The adult driver says:

Choo, choo, puff-choo, Ko-le-sa-mi

Puff-choo, vor-choo (pronounced 2 times). Spin, spin-chu (pronounced 2 times),

I don't want to stand still! Sit down soon

Ko-le-sa-mi I'll ride!

I knock, I knock. Chu! Chu!

(E. Karganova. Train.)

To the words “I don’t want to stand still,” the “train” begins to move slowly, gradually adding speed. Then the children perform movements in accordance with the text of the poem. To the words “I’m knocking with the wheels, I’m knocking,” they stomp their feet, to the words “I turn the wheels themselves, I turn,” I do / g circular motions hands in front of you. To the words "Chu! Chu!" the train stops.

WHERE WE'VE BEEN, WE WILL NOT SAY

Purpose: To activate the verb vocabulary, to correlate the word with the action that it denotes.

Game progress: The driver steps aside, and the children agree on what activity they will portray. To the questions of the driver “Where have you been? What did you do?" the children answer: “Where we were, we will not say, but what we did, we will show” and show various movements (washing clothes, drawing, etc.). The driver must correctly name the action according to the movements, using the second person plural form of the verb. For example: "You are sawing firewood." With the correct answer, the children run away, and the driver catches up with them. The one who is caught becomes the leader.

(This game is not available to all toddlers. It is more popular with older preschoolers.)

HEN RIABUSHECHKA

Purpose: To practice pronunciation of onomatopoeia.

Game progress: From the children they choose a chicken-ryabushka, put a hat on her head. At the signal of the driver, a dialogue begins:

Ryabushka chicken,

Where are you going?

To the river.

Chicken-ryabushechka, Why are you going?

For water.

Chicken ryabushechka, Why do you need water?

Water the chickens. They want to drink.

They squeak all over the street - Pee-pee-pee!

(Russian folk song.) After the words “They squeak all over the street,” the chicken children run away from the chicken and squeak (pee-pee-pee). Touching the caught child, the hen says: "Go to the well to drink water." Catch-manny kids out of the game. The game is repeated with the choice of a new fried chicken.

SILENT

Purpose: To form verbs in a prefixed way.

Game progress: Before the start of the game, the children say in unison:

Primroses, worms. The bells rang. By fresh dew. In a different lane. There are cups, nuts, Medok, sugar, Silence!

(Russian folk song.) After the word "silent" everyone should shut up and freeze. The host (adult) watches the children. If someone laughs, speaks or moves, then he gives the presenter a phantom.

At the end of the game, the children redeem forfeits by performing actions on command (crawl under the table and crawl back out; jump in place twice; leave the room and come back; move the chair back and move it back again; look out the window; sit down and stand up; throw the ball ; jump over the rope, etc.).

This game is played with interest by children of middle preschool age. With younger children, it is better to play a phantom as soon as one of the players laughs or speaks; commands come up with an adult. Older children come up with commands themselves.

ADD A WORD

Purpose: Find the word (verb) that is needed in meaning.

Material: Gena doll.

Game progress: The game begins with a conversation about how children help their parents, what they can do. Next, let's tell the children that Gena came to visit them. He also loves to help his relatives: his grandmother, grandfather, father, mother, brother and sister. And what exactly Gena can do, the children will now have to guess.

I know how to clean the bed (the verb is picked up by children). I know how to floor ... (sweep). I can dust ... (wipe). I can do dishes... (wash, rinse). I know how to make a bed ... (make). I know how to flowers ... (water). I help the table ... (set). I help the plates... (arrange) I help the forks... (lay out) I help the crumbs... (sweep) I help the room... (clean up) When the game is repeated, the children move from choral statements to individual ones (verb calls the one to whom Gena will directly address).

INVISIBLE

Purpose: To form the second person singular and plural forms of the verb.

Material: Dolls, invisibility cap, screen, musical instruments (toys), doll furniture.

Game progress: Invisible comes to visit the children. He says that he has a cap of invisibility. When you put it on, you can be invisible. Shows a hat, puts it on and immediately hides behind a screen. Then Invisible tells and shows what he loves and knows how to do (dance, sing, read poetry, run, jump, play musical instruments, sit, stand, walk, etc.).

The Invisible Man puts on his hat, hides behind a screen, and performs one of the actions mentioned. Children guess what Invisible is doing by asking him questions: “Are you sleeping?”, “Are you doing exercises?” etc. Wins the one who guesses; he gets the right to be Invisible.

When the game becomes familiar to children, it will be possible to choose two Invisibles, then they will form the plural form of verbs.

NAME WHAT THE SMOKER DID

Purpose: Compose (complete) sentences with homogeneous predicates.

Material: Paper, scissors, etc. (at the discretion of an adult).

Game progress: Umeyka comes to visit the children, who knows how to do everything (the child must be prepared in advance). An adult gives him a task so that no one hears: "Come to the table, take the paper, cut off the strip and give it to Serezha." Umeika begins to perform the task, and the children at this time are closely watching him. Then they name everything that Umeyka did. The child who correctly lists all the actions performed by Umeika wins. The winning child gets the right to replace the guest.

Umeika's tasks can be very different: run to the door, jump and run back; come to the table, take the book and give it to Vadim; take the car, put it in the garage; leave the room and enter back; go to the cube and jump over it; take the ball and throw it up; put the doll to sleep.

WHO WILL CALL MORE ACTIONS

Goal: Actively use verbs in speech, form various verb forms ..

Material: Pictures: clothes, plane, doll, dog, sun, rain, snow.

Game progress: Neumeyka comes and brings pictures. The task of the children is to pick up words that denote actions related to objects or phenomena depicted in the pictures. For example:

what can be said about the plane, what does it do? (Flies, buzzes, takes off, rises, sits down ...);

what can you do with clothes? (Wash, iron, put on, sew up, clean...);

what about rain? (It goes, drizzles, pours, drips, whips, makes noise, knocks on the roof ...);

what about snow? (Walks, falls, spins, flies, lays down, shines, melts, shimmers, creaks...);

what can i do with the doll? (Put to sleep, feed, roll in a stroller, treat, take for a walk, dress, dress up, bathe ...);

what does the dog do? (Barks, gnaws bones, wags its tail, jumps up, whines, walks, runs, guards...);

what can you say about the sun? (Shines, warms, rises, sets, bakes, rises, falls, shines, smiles, caresses ...).

Such a game can be played on different topics: “Household items”, “Natural phenomena”, “Seasons”, “Animals and birds”, etc.

Purpose: To form verbs from onomatopoeic words.

Material: Toys: cat, dog, chicken, cockerel, car.

Game progress: Toys come to visit the children in a car. An adult shows them (one at a time), and the children call them.

Crow! Who is it? (Cockerel.) How does a cockerel crow? (Crow.)

Where-where, where-where! Who is it? (Hen.) How does the hen cackle?

Woof woof woof! Who is it? (Doggy.) How does the dog bark?

Meow meow! Who is it? (Cat.) How does a cat meow?

Crow! Who is it? (Cockerel.) What does the cockerel do? (Ku-kare.)

PROFESSIONS

Purpose: Match the noun with the verb.

Material: Pictures (photographs) with images of people of different professions (farmer, baker, pharmacist, tailor, salesman, postman, soldier).

Game progress: An adult asks questions, children answer.

Plows, sows, harvests bread, who? (Grain grower.)

Who bakes our bread? (Baker.)

Who dispenses the medicines? (Pharmacist.)

Who sews clothes for us in the cold and heat? (Tailor.)

Who sells it, finally? (Salesman.)

He comes to us with a letter Directly to the house - who is he? (Postman.)

Serves dear Motherland Elder brother. Protects our lives, He ... (Soldier.)

When you become adults, each of you will have some kind of profession. All of them are very important, be it the profession of a grain grower, a baker, a pharmacist, a tailor, a salesman, a postman or a builder. But the main thing, no matter who you become, is to work well and honestly.

Purpose: Match the verb with the noun.

Material: Olya doll, basket, pipe, cap, candy (chocolate), bird, beetle, fish, dog.

Game progress: An adult tells the children that

Olya's dolls have a birthday today. She came with gifts that her friends gave her. (All gifts are in the basket.)

Vova gave a gift that you can blow into. What did Ole Vova give?

After the children's answers, the pipe is taken out of the basket and placed on the table. Then the game continues based on the poem by E. Moshkovskaya "What are the gifts." Accompanied by activities with toys.

Kolya gave me something to wear. What can you wear?

Petya gave delicious gift which everyone likes. This gift can be eaten, but the gold paper will remain.

Sasha gave me a gift that can fly, sit in a cage and sing.

Within' a gift can crawl.

Tolin gift can swim and row with its fins.

Misha has brought a gift that is ho-dit!

Who wags and barks his tail,

And everyone wants this gift. - Now Olya wants to know what your relatives and friends give you on your birthday, what you do with your gifts.

AT UNCLE YAKOV (Russian folk game)

Purpose: Match the verb with the action it denotes.

Game progress: Children walk in a circle and recite:

Uncle Yakov has seven children.

Seven, seven merry sons.

They drank and ate.

Everyone looked at each other

And everyone did it this way.

And like this, and like this.

The circle stops for the last two lines, and the leader, and then all the players, perform various actions: they blow, drum, trumpet, ring bells, play the guitar, harmonica, etc. At the end of each action, the leader asks: “ What did the sons do? The children answer and the game continues.

PROMPT A WORD

Purpose: Focusing on the endings of verbs, select words in

Material: Umeyka doll.

Game progress: An adult tells that Umeika wanted to read poetry to children, but lost everything along the way last words. Offers to help Umeika. Reads poetry, children finish the right words.

(S. Marshak.)

The bunny drums loudly, He is a serious matter (busy).

(I. Tokmakova.)

The phone is ringing again, From him in the ears (ringing).

(A. Barto.)

Runaways are jumping -

Sunny Bunnies...

Where are the bunnies?

You didn't (find) them anywhere?

(A. Brodsky.)

I sewed a shirt for a bear, I'll sew pants for him. It is necessary to them a pocket (sew) And a handkerchief (put).

(3. Aleksandrova.)

WHAT WOULD BE IF...

Purpose: Independently form the form of the subjunctive mood of verbs.

Game progress: An adult reads the fairy tale of K. I. Chukovsky “Fedorino's grief” to the children. At the end ask questions:

Why did all things run away from Fedora?

What would happen if you scattered all the toys, broke them? h

And what would happen if you took care of the toys, treated them well, did not scatter them in the corners, but cleaned them up after playing in their places?

What would happen if you scattered your shoes anywhere?

What would happen if you put the dishes on the windowsill and a strong wind blew?

And if you washed the dishes after dinner and put them in the buffet?

JOKE LETTER

Game progress: The children are read a comic letter, which is allegedly written to the boy Kolya by his uncle from the rest home. Children should notice and correct the mistakes contained in the letter.

"Hello Kolya. I am writing you a letter from the rest home. I find it very interesting and fun to live here. I'll tell you a few cases.

I somehow go out into the yard and see that all the vacationers woke up and chewed food with their eyes, looked with their ears, walked with their teeth, listened with their feet, worked with their noses, sniffed with their hands.

Children name mistakes, an adult helps with questions (“What do they do with their eyes?” Etc.).

“Yesterday we had an excursion to the kindergarten. We came there, and there: the crybaby does everything with his left hand, the left-hander cries, the kaprizulya fights, the bully is naughty.

Children answer the question: “What did uncle mix up?”

“And we were in the village. It's very interesting there: goats moo, cows bleat, grasshoppers cackle, geese chirp.

Children correct mistakes again.

WHAT DID YOU HEARD?

Purpose: Use different ways of forming verbs.

Game progress: With the help of a counting rhyme, the driver is selected. He sits blindfolded on a chair in the far corner of the room. Then one of the players makes several movements (actions). For example, he moves the table, moves the chair to another place, goes to the door, opens and closes it, takes the key out of the lock and puts it on the table, pours water from the carafe into a glass, etc. The task of the driver is to listen carefully, try to hear the sounds understand and remember everything that happens. When he is allowed to take off his blindfold, he must tell about everything and, if possible, repeat all the actions in the same sequence in which they were performed.

Then you can choose another driver and repeat the game, but the actions of the players should be different.

Game variant. All children close their eyes and listen to what the driver is doing, and then they tell.

Purpose: To correlate the meaning of the verb with the action that it denotes.

Game progress: An adult reads a poem, and the children portray the roosters that it speaks of.

The roosters fluffed up. But they did not dare to fight. If you are very cocky. You can lose your feathers. If you lose your feathers. There will be nothing to fuss about.

(V. Berestov. Petushki.)

Purpose: To use single-root words in speech.

Material: Toys or pictures: goose, goose, goslings.

Game progress: An adult examines toys (pictures) with children: “This is ... a goose. He is winged, loud-mouthed, he has beautiful flippers. Legs like flippers.

And this is the mother ... gu ... son. The goose and the goose have gosling children. Gu ... syata. One gu ... hay, a lot - goslings.

One who is intimately familiar with goslings. He knows: goslings walk in single file. The one who is closely acquainted with the gander will never go to them barefoot.

(V. Berestov. Geese.)

Show how goslings walk in single file. They stretched their necks, they spank with paws-mi-fins, roll over. Goslings go in single file for mother goose and father goose.

naughty doll

Purpose: Clarify the meanings of verbs.

Game progress: Children listen to V. Berestov's poem "Naughty Doll", then they say that they mixed up the doll, what she did wrong.

To our doll every hour We repeat twenty times: “What kind of upbringing! Just a punishment!

Ask the doll to dance

The doll crawls under the bed.

What an upbringing!

Just a punishment! All play - she lie, All lie - she run.

What an upbringing! Just a punishment!

Instead of soup and meatballs

Give her some candy.

What an upbringing!

Just a punishment! Oh, we suffered with her. It's not like people do. What an upbringing! Just a punishment!

SEREZHA AND NAILS

Purpose: To select a rhyme, focusing on the endings of verbs.

Game progress: An adult reads V. Berestov's poem "Seryozha and nails" twice. When reading again, the children help him by suggesting words (verbs).

The whole house shakes. Beats Seryozha with a hammer. Blushed with anger. Hammers nails. The nails are bent. Nails crumple, Nails twist. They are simply mocking Serezha.

They don't crash into the wall. It's good that the hands are intact! No, it's quite another thing to hammer nails into the ground! Here - and the hat is not to be seen. Do not bend. They don't break. They are taken out back. (V. Berestov. Seryozha and nails.)

Didactic games for

introduction to sound reality

2nd junior group

"Guess what to do"

Target. To teach children to correlate the nature of their actions with the sound of a tambourine. Education in children the ability to switch auditory attention.
Preparatory work. Prepare 2 flags for each child.
Move: Children sit in a semicircle. Each person has 2 flags in their hands. If the teacher rings a tambourine loudly, the children raise the flags up and wave them, if it is quiet, they keep their hands on their knees.
Methodical instructions. An adult needs to monitor the correct posture of children and the correct execution of movements; alternating loud and soft sounding of the tambourine should be no more than four times so that children can easily perform movements.

"Sun or rain?"

Target. Teach children to perform actions according to the different sound of the tambourine. Education in children the ability to switch auditory attention.
Stroke: An adult tells the children: “Now we will go for a walk. We go for a walk. There is no rain. The weather is good, the sun is shining, and you can pick flowers. You walk, and I will ring a tambourine, it will be fun for you to walk to its sounds. If it starts to rain, I will start to knock on the tambourine, and you, having heard the knock, must run into the house. Listen carefully when the tambourine rings, and when I knock on it.
Methodical instructions. The teacher conducts the game, changing the sound of the tambourine 3-4 times.

"Guess What Sounds 2"

Goal: Continue to isolate and recognize the sounds of individual musical instruments.
Stroke: The teacher shows musical instruments one by one and demonstrates how they sound. Then the teacher offers to solve riddles. Closes the screen and acts with different instruments, and children recognize what different sounds belong to.

"Guess what 1 sounds like"

Purpose: To introduce children to the sounds of the world around them, to isolate and recognize them.
Stroke: The teacher shows the objects one by one and demonstrates how they sound. Then the teacher offers to solve riddles. Closes the screen and acts with different objects, and children recognize which objects belong to different sounds. Explains that there are many sounds in the world and all sound in their own way.

"Where did you call?"

Target. Teach children to determine the direction of the sound. Development of the focus of auditory attention.
Preparatory work. An adult prepares a bell.
Action: Children sit in a circle. An adult chooses a driver who becomes in the center of the circle. At the signal, the driver closes his eyes. Then the teacher gives one of the children a bell and offers to call. The driver, without opening his eyes, must indicate with his hand the direction from which the sound comes. If he points correctly, the adult says: “It's time” - and the driver opens his eyes, and the one who called raises and shows the call. If the driver made a mistake, he guesses again, then another driver is appointed.
Methodical instructions. The game is repeated 4-5 times. It is necessary to ensure that the driver does not open his eyes during the game. Indicating the direction of the sound, the driver turns to face the place where the sound is heard. You don't have to call very loudly.

"Butterfly, fly!"

Target. Achieve a long, continuous oral exhalation.
Preparatory work. Prepare 5 brightly colored paper butterflies. Tie a thread 50 cm long to each and attach them to the cord at a distance of 35 cm from each other. Pull the cord between the two posts so that the butterflies hang at the level of the face of the standing child.
Move: Children sit on chairs. An adult says: “Children, look at how beautiful butterflies are: blue, yellow, red! How many! They are like alive! Let's see if they can fly. (Blows on them.) Look, they flew. Try to blow too. Who will fly further? The adult invites the children to stand one by one near each butterfly. Children blow on butterflies.
Methodical instructions. The game is repeated several times, each time with new group children. It is necessary to ensure that the children stand straight, do not raise their shoulders when inhaling. You should blow only on one exhalation, without getting air. Cheeks do not puff out, lips slightly push forward. Each child can blow for no more than ten seconds with pauses, otherwise he may feel dizzy.

"Launching boats"

Target. Achieve from each child the ability to pronounce the sound f for a long time on one exhalation or repeatedly pronounce the sound p (p-p-p) on one exhale. Cultivating the ability to combine the pronunciation of a sound with the beginning of an exhalation.
Preparatory work. An adult prepares a basin of water and paper boats.
Move: Children sit in a large semicircle. In the center, on a small table, is a basin of water. The called children, sitting on chairs, blow on the boats, pronouncing the sound f or p. The teacher invites the children to ride a boat from one city to another, marking the cities with icons on the edges of the pelvis. In order for the boat to move, you need to blow on it slowly, folding your lips, as for pronouncing the sound f. You can blow by simply stretching your lips with a tube, but without puffing out your cheeks. The ship is moving smoothly. But here comes the gusty wind. "P-p-p..." the child blows. (When repeating the game, you need to drive the boat to a certain place.)
Methodical instructions. Make sure that when pronouncing the sound f, the children do not puff out their cheeks; so that the children pronounce the sound p on one exhalation 2-3 times and do not puff out their cheeks.

"Loud quiet"

Target. Teach children to change the strength of the voice: speak either loudly or quietly. Education of the ability to change the strength of the voice.
Preparatory work. The teacher selects paired toys of different sizes: large and small cars, large and small drums, large and small pipes.
Stroke: An adult shows 2 cars and says: “When a big car drives, it signals loudly: “beep”. How does a big car signal? Children loudly pronounce: "beep". The teacher continues: “And the small car honks softly:“ beep. How does the little car honk? Children quietly say: "beep." The teacher removes both cars and says: “Now be careful. As soon as the car starts, you have to give a signal, make no mistake, the big car honks loudly, and the small car honks softly.
Other toys are played in the same way.
Methodical instructions. Depending on the number of children in the group, one pair of toys or 2-3 can be used in the lesson. Make sure that with a quiet pronunciation of onomatopoeia, the children do not switch to a whisper.

"Watch"


Move: V-l: Listen to the clock ticking: "Tick-tock, tick-tock", how the clock strikes: "Bom-bom ...". In order for them to walk, you need to start them: “backgammon…”!.
- Let's start big clock(children repeat the corresponding sound combination 3 times); our clock goes and first it ticks, then it beats (sound combinations are repeated by children 5-6 times).
- Now let's start a small clock, the clock goes and sings softly, the clock strikes very quietly (each time the children imitate the movement and ringing of the clock with their voice).

Did. game "Cubs eat honey"


Stroke: The teacher tells the children that they will be cubs, and the cubs are very fond of honey. He suggests bringing the palm closer to the mouth (with fingers away from you) and “licking off” the honey - the children stick out their tongue and, without touching their palms, imitate that they eat honey. Then, raising the tip of the tongue, remove it. (mandatory display of all actions by the educator.)
The game is repeated 3-4 times.
Then the teacher says: “The cubs have eaten. They lick upper lip (show), lower lip (show). Stroking the tummies, saying: "Uuu" (2-3 times).

Did. Frog and Frogs game

Purpose: To develop the speech attention of children.
Stroke: The teacher divides the children into two groups: these are large and small frogs. He says: “Big frogs jump into the pond, swim in the water and croak loudly: “Kwa-kva” (children imitate that they swim and croak loudly).
Little frogs also jump into the pond, swim, croak softly (children imitate actions and croak softly). All the frogs got tired and sat on the sand on the shore. Then the children switch roles and the game is repeated.

Did. game "Feed the chicks"

Purpose: To develop the speech apparatus of children.
Stroke: (I am a mother bird, and you are my baby chicks. The chicks are funny, they squeak: “wee-wee,” and flap their wings. The mother bird flew for tasty crumbs for her children, and the chicks fly merrily and squeak Mom flew in and started feeding her babies (children squat, raise their heads up), the chicks open their beaks wide, they want tasty crumbs.(The teacher makes the children open their mouths wider).The game is repeated 2-3 times.

Did. ex. "At the doctor"

Purpose: To develop the articulation apparatus of children.
Move: The doll is a doctor. She wants to see if the children's teeth hurt.
Q: Show your teeth to the doctor (the teacher with the doll quickly walks around the children and says that everyone has good teeth. Now the doctor will check if your throat hurts. Whoever she approaches will open her mouth wide (children open their mouths wide).
The doctor is pleased: no one has a sore throat.

Purpose: To clarify and consolidate the correct pronunciation of sounds.
Stroke: The teacher shows the toys and asks who it is, asks to pronounce how it screams. Closes the screen and one subgroup of children takes toys and speaks for their animals in turn. The other group guesses who yelled.

Did. game "Who lives in the house?"

Purpose: To fix the correct pronunciation of sounds. Develop children's speech breathing.
Stroke: (The teacher shows a picture of a dog). Who is it? The dog barks loudly: "aw-aw". And who is this? (children's answers) The puppy barks quietly (children repeat the sound combination 3-4 times). (The teacher shows a picture of a cat). Who is it? The cat meows loudly: "Meow-meow." And who is this? (children's answers) the kitten meows quietly.
Let the animals go home (pictures are removed by the cubes). Guess who lives in this house: “av-av” (pronounced loudly)? (Children's answers) That's right, a dog (shows a picture). How did she bark? (children's answers).
Guess who lives in this house: “meow-meow” (says quietly)? How did the kitten meow?
Similarly, children guess who lives in other houses and repeat sound combinations several times.

Did. game "Who is screaming?"

Purpose: To develop the speech attention of children.
Stroke: The mother of the bird had a small chick (puts up pictures). Mom taught him to sing. The bird sang loudly: "chirp - chirp" (children repeat the sound combination). And the chick answered quietly: “chirp-chirp” (children repeat the sound combination 3-4 times). The chick flew and flew away from the mother (rearranges the picture with the image of the chick away). The bird is calling son. What does she call him? (Children together with the teacher repeat the sound combination). The chick heard that his mother was calling him, and chirped. How does he chirp? (Children say quietly). He flew to his mother. The bird sang loudly. How?

Did. call your mom game


Stroke: All children have subject pictures with baby animals. Educator: “Who have you drawn, Kolya? (chicken) Who is the mother of the chicken? (chicken) Call your mother, chicken. (Pee-pee-pee) The teacher imitates the cackling of a chicken and shows a picture.
The same work is done with all children.

Did. game "Respond"

Purpose: To fix the correct pronunciation of sounds. Develop intonation.
Stroke: Educator: This is a goat (showing a picture). How does she scream? Who is her baby? How does he scream? This is a sheep (show picture). How does she bleat? And how does her baby lamb scream? etc. Pictures are exposed on a flannelgraph.
The teacher distributes pictures of animals and birds to the children. The cubs walk (children leave the tables), they nibble on grass, they nibble on crumbs. Whose mother or whose father will call the cub. He must shout - answer them - and run - put a picture next to them.
The teacher pronounces the cry of an animal or bird. A child depicting a cub makes sounds and puts a picture on a flannelgraph.

Did. game "Shop"

Purpose: To fix the correct pronunciation of sounds. Develop intonation.
Stroke: The teacher offers to go to the store and buy toys. You can only buy if you talk like a toy. Children come up to the table and pronounce the characteristic sound combinations for this toy (doo-doo, me-me, bi-bi)

Did. game "Be careful"

Purpose: To fix the correct pronunciation of sounds. Develop intonation.
Stroke: Educator: I have different pictures, if I show a picture where an animal is drawn, you must scream the way it screams and raise the blue circle. If I show you a toy, you hold up the red circle and name the toy.

Did. game "Bells"

Purpose: To develop the speech attention of children.
Move: B: Look, this is a big bell, and this is a small bell. The girls will be little bells. They call: "Ding, ding, ding." The boys will be big bells. They ring: "Melons-melons-melons."
The teacher offers to “ring” and sing songs first to the girls, then to the boys. The exercise is repeated 2 times, then the children change roles, and the game is repeated.

Did. game "The animals are coming"

Purpose: To develop the speech attention of children.
Stroke: The teacher divides the children into four groups - these are elephants, bears, pigs and hedgehogs.
Educator: Elephants are walking, they stomp their feet very loudly (children pronounce the sound combination “top-top-top” loudly, repeat it 3-4 times.
- Bears are coming, they are stomping quieter (children repeat the sound combination 3-4 times a little quieter).
- Piglets are coming, they are stomping even quieter ...
- There are hedgehogs, they stomp very quietly ...
- Let's go elephants (children walk in a group, stomp and pronounce a sound combination loudly).
The same work is done with other animals. The children then switch roles of their choice and the game is repeated.

Did game "Cuckoo and pipe"


Move: B: A bird lives in the forest - a cuckoo (showing a picture). She cuckoos: "Ku-ku, ku-ku" (children repeat the sound combination 3-4 times). One day the children came to the forest to pick mushrooms. Got a lot of mushrooms. Tired, sat down in a clearing to rest and played pipes: “Doo-doo-doo” (children repeat the sound combination 3-4 times).
The teacher divides the children into two groups - cuckoos and pipes. Without a system, he gives different commands 6-7 times (either to cuckoos or pipes). Then the children switch roles and the game is repeated.

Did. game "Hammer a carnation with a hammer"

Purpose: To develop the phonemic hearing of children, speech attention.
Stroke: B: When a big hammer knocks, you hear: “Knock-knock-knock” (children repeat the sound combination 5-6 times). When a small hammer knocks, you hear: “Tuk-tuk-tuk” (children repeat the sound combination 5-6 times).
Let's hit the nail with a big hammer...
Now let's hammer a small carnation with a small hammer ...
Close your eyes and listen to which hammer is knocking (without a system, the teacher repeats sound combinations 4-5 times, and the children say which hammer is knocking).

Did. exercise "Let's blow on the ball"

Purpose: To develop the articulation apparatus of children.
Move: Children take the ball by the thread, hold it in front of their mouth and say: “Pf-f-f” (blow on the ball). The exercise is repeated 3 times, then the children rest and repeat the exercise 3 more times.

Did. exercise "Wind".

Purpose: To develop the articulation apparatus of children.
Move: Children take a piece of paper by a thread, hold it in front of their mouth and say: “Pf-f-f” (blow on autumn leaf). The exercise is repeated 3 times, then the children rest and repeat the exercise 3 more times.

Did. ex. "Lick our lips"

Purpose: To develop the articulation apparatus of children.
Move: Educator: Let's eat candy (children and teacher imitate eating candy and smack their lips). Sweets are delicious, lick your lips (demonstration: run your tongue along the upper lip from edge to edge, then along the lower lip - circular movements should be obtained).

Did. game "Geese"

Purpose: to clarify and consolidate the pronunciation of the sound a, to prepare children for compiling a text-description.
Material: picture "Geese"
Stroke: The teacher shows the children a picture, they look at it together. These are geese. Geese are white and grey. The goose has a long neck and red paws. The goose shouts: ha-ha-ha. What is the neck of a goose? What paws? How does a goose scream? (Children's answers.) Now we will be geese. We walk from foot to foot. (The teacher shows how the geese walk. The children repeat the movements after him.)

Cackle: ha-ha-ha.
B: Geese, geese!
Children: ha-ha-ha
Q: Do you want to eat?
Children: Yes, yes, yes
Q: Show how geese open their beaks wide.
Children: Ha-ha-ha.
Q: Do you want to eat?
Children: Yes, yes, yes
The geese flapped their wings and flew away.
(The game is repeated 3-4 times)

Did. game "Let's teach the bunny to speak correctly"

Purpose: To develop intonation expressiveness.
Q: The bunny brought a wonderful bag with him. It contains various pictures. Bunny will talk. What is drawn on them. If he speaks incorrectly, you will teach him to speak correctly.
Ishka - children correct the "bear"
Herringbone - squirrel
Onik - elephant
(After "training" the bunny begins to name all the objects correctly.

Did. game "Riddles"

Q: Our frog likes to solve riddles.
In-l with the help of gestures, facial expressions, sounds depict an animal, children guess a riddle. The teacher offers to read a poem about a guessed animal. (The hostess abandoned the bunny ... The bear is clubfoot ...)
Next, the children make riddles.

Outdoor games for children of the 2nd junior group.

"Come - do not touch"

(walking and running games)

Skittles (maces) are arranged on the floor in two rows. The distance between the rows is 35-40 cm, and between the pins of one row - 15-20 cm. Children must walk or run along the corridor without hitting the pins.

"Go - don't fall"

(walking and running games)

The instructor puts a board 25-30 cm wide on the floor, and behind it he lays out cubes, bars at a distance of 25-30 cm from one another. Invites children to walk along a difficult path, first along the board, trying not to stumble, then stepping over cubes, bars, without hitting them.

"Run to the flag"

(walking and running games)

Children sit or stand on one side of the room. On the opposite side, at a distance of 6-8 m from them, flags (cubes) are laid out on chairs or on a bench. Children, at the suggestion of the instructor, go to the flags, take them and go to the instructor. Then, at his signal, they run to the chairs, put the flags and come back.

"Cat and Mice"

(walking and running games)

Children are sitting on a bench - these are mice in minks. On the opposite side of the room sits a cat, whose role is played by the instructor. The cat falls asleep (closes his eyes, and the mice scatter all over the room. But then the cat wakes up, stretches, meows and starts catching mice. The mice quickly run away and hide in minks (take their places). The cat takes the mice caught. When the rest of the mice hide into the mink, the cat once again passes around the room, then returns to its place and falls asleep.

"Birds in the nest"

(walking and running games)

Children sit on chairs placed in the corners of the room - these are nests. At the signal of the instructor, all the birds fly out to the middle of the room, scatter in different directions, squat, looking for food, fly again, waving their arms-wings. At the instructor's signal, “Birds, nests! ' are returning to their seats.

"Sparrows and the Car"

(walking and running games)

Children sit on a bench on one side of the playground - these are sparrows in nests. On the opposite side stands the instructor. He represents a car. After the words of the instructor: “Sparrows flew onto the path,” the children rise from their chairs, run around the site, waving their winged arms.

At the signal of the instructor, “The car is driving, fly, sparrows, to your nests! » The car drives out of the garage, the sparrows fly into the nests (sit down). The car returns to the garage - the sparrows flew.

"Find your home"

(walking and running games)

The instructor invites the children to choose houses. These can be chairs, benches, cubes, hoops, circles drawn on the ground. Each has a separate house. At the signal of the instructor, the children run out of the houses, disperse around the playground and frolic until the instructor says “Find your house! ". At this signal, the children run to their houses.

"Come and Don't Hit"

(walking and running games)

Several pins are placed in one row on the floor or cubes are placed at a distance of at least 1 m from one another. Children should go to the other side of the room, bending around the skittles (snake) and not touching them.

"T a k s"

(walking and running games)

Children stand inside a large hoop (1 m in diameter, hold it in their lowered hands: one is at one side of the rim, the other is at the opposite side, one after another. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path. Through some time they switch roles.

"Cucumber, cucumber. »

(walking and running games)

Children line up on one side of the playground. On the opposite side lives a mouse (the instructor or one of the children). Everyone walks along the site towards the mouse and says:

Cucumber, cucumber,

Don't go to that end

The mouse lives there

Your tail will bite off.

With the end of the words, the mouse begins to catch the fleeing children.

"We stomp our feet"

(walking and running games)

The instructor, together with the children, stands in a circle at a distance of arms straightened to the side. In accordance with the spoken text, the children perform the exercises:

We stomp our feet

We clap our hands

We nod our heads.

We raise our hands

We lower our hands

We give hands.

With these words, the children give each other hands, forming a circle, and continue:

And running around

And we run around.

After a while, the instructor says: “Stop! » Children slow down, stop. When running, you can invite children to put their hands down.

"On a flat path"

(jumping games)

Children, together with the instructor on one side of the playground, mark the place where they will have a house, and set off. The instructor pronounces the text, according to which the children perform different movements: walk, jump, squat.

On a flat path

On a flat path

Our feet are walking

One-two, one-two! (They go.)

By pebbles, by pebbles

By pebbles, by pebbles

In the hole - boom! (They jump.)

On a flat path

On a flat path

Our legs are tired

Our legs are tired.

(Children walk and then squat down.)

Here is our home

This is where we live.

(Everyone runs into the house.)

"From bump to bump"

(jumping games)

On the site, the instructor draws circles with a diameter of 30-35 cm. The distance between them is approximately 25-30 cm. These are bumps along which you need to cross to the other side of the swamp. You can step over bumps, run across, jump over.

"Through the Brook"

(jumping games)

Two lines are drawn on the site at a distance of 15-20 cm - this is a stream. Indoors, you can put two cords on the floor at the same distance from one another. Several children are invited to come closer to the stream and jump over it, pushing off with both feet at the same time.

"The Frogs"

(jumping games)

A large circle is drawn in the middle of the site or a thick cord is laid in the shape of a circle - this is a swamp. Frog children sit along the edge of the swamp, while other children sit on chairs placed far from the swamp. The instructor, together with the children sitting on the chairs, says the following words:

Here are the frogs along the path

Jumping, legs outstretched,

Kwa-kva-kva, kva-kva-kva,

They jump with their legs outstretched.

Children standing in a circle jump, moving forward, depicting frogs. At the end of the text, the children sitting on the chairs clap their hands - they scare the frogs; frog children jump over the line - in the swamp and squat down. Then the game is repeated.

"Catch a Mosquito"

(jumping games)

Children stand in a circle at a distance arms outstretched, facing the center of the circle. The instructor is in the middle of the circle. In his hands he has a rod 1-1.5 m long, to which a figurine of a mosquito (made of paper or cloth) is tied with a cord. The instructor circles the cord slightly above the heads of the players - the mosquito flies overhead, the children jump up, trying to catch it with both hands. The one who catches the mosquito says: "I caught it."

"Hares"

(jumping games)

All children are bunnies. They are located on a hill. They can serve as a slide on the site or in the room. The instructor says:

In a field on a hill

The bunnies are sitting

They warm their paws

They are being moved.

Children make appropriate movements (clap their hands, move their hands). After a while, the instructor and the children say:

The frost has become stronger,

We'll freeze sitting like this.

To warm up quickly

Let's jump more fun.

Children run down the hill, start running, jumping, tapping paw on paw. At the signal of the instructor, they return to the hill.

"Crawl - do not hurt"

(games with crawling and climbing)

Children sit on one side of the room. At a distance of 3-4 m from them, chairs are placed, on their seats - gymnastic sticks or long slats. Two or three children should crawl under the sticks, trying not to hit them, crawl to the bench on which the flags lie, stand up, take the flags and wave them, then run back.

"Run like a mouse, walk like a bear"

(games with crawling and climbing)

Children are located at one wall of the room. The instructor puts two arcs in front of them: the first arc is 50 cm high, behind it at a distance of 2-3 m the second, 30-35 cm high. The instructor calls one child and invites him to go under the first arc on all fours, like a bear, i.e. leaning on the soles of the feet and on the palms. Under the second arc - run like a mouse (on the palms and knees, then return to your place.

"The mother hen and the chicks"

(games with crawling and climbing)

Children representing chickens, together with a hen, are behind a rope stretched between chairs at a height of 35-40 cm. This is their home. On the opposite side of the site sits a large bird. The mother hen calls the chickens: "Ko-ko-ko." At her call, the chickens crawl under the rope, run to the hen and walk with her, look for food, squat, bend over, run from place to place. At the signal of the instructor, “The big bird is flying! » The bird catches chickens, and they run away from it and hide in the house.

"Mice in the pantry"

(games with crawling and climbing)

Children stand behind chairs (benches) or sit on them on one side of the playground - these are mice in minks. On the opposite side, at a height of 40-50 cm, a rope is stretched, behind it is a pantry. Aside from the players sits an instructor who plays the role of a cat. When the cat falls asleep, the mice make their way into the pantry, crawling under the rope. In the pantry they find treats for themselves, crouch, gnaw crackers, run from place to place to find something tasty. The cat wakes up, meows and runs after the mice. The mice run away from the pantry (crawl under the rope) and hide in holes (the cat does not catch the flies, she only pretends to want to catch them). Not catching anyone, the cat returns to its place and falls asleep. The game continues.

"Toss - Catch"

(throwing and catching games)

One child or several children take the ball and stand in an empty place on the court. Everyone throws the ball directly overhead with both hands and tries to catch it. If the child cannot catch the ball, then picks it up from the floor and throws it up again.

"Catch - ride"

(throwing and catching games)

Opposite the child at a distance of 1.5-2 m from him is an instructor. He throws the ball to the child, who catches it and rolls it back to the instructor.

"Knock down the mace (pin)"

(throwing and catching games)

A line is drawn on the floor or ground or a rope is laid. At a distance of 1-1.5 m from it, two or three large clubs are placed (the distance between them is 15-20 cm). Children take turns approaching the designated place, pick up the balls lying nearby and roll them, trying to knock down the mace. Having rolled three balls, the child collects them and gives them to the next player.

(throwing and catching games)

Children stand on one side of the hall or playground behind a drawn line or a laid rope. Everyone, at the signal of the instructor, throws the balls into the distance. Everyone should notice where his ball fell. At the signal of the instructor, the children run to their balls, stop near them, raise the balls above their heads with both hands. The instructor marks those who threw the ball the farthest. After that, the children return back to the line.

"Get in the circle"

(throwing and catching games)

Children stand in a circle at a distance of two or three steps from a large hoop or circle lying in the center with a diameter of 1-1.5 m. They have sandbags in their hands, at the signal of the instructor they throw them into the circle, at the signal they come up, pick up the bags and return to their places.

"Throw Through the Rope"

(throwing and catching games)

Children sit on chairs along one wall of the hall. At a height of about 1 m from the floor, a rope is pulled. A 3 m long rope with weights at the ends can be hung on the backs of two chairs for adults or on jumping stands. At a distance of 1.5 m, a cord is placed on the floor in front of the rope. One or two balls with a diameter of 12-15 cm lie near him. One or two children approach the cord, take the balls and throw them, run under the rope; having caught up with the balls, they return back.

"Find Your Place"

Each player chooses a house for himself - a place where he can hide. Indoors, it can be a chair, a bench, a cube; on the site you can draw circles. The children are in their places. At the signal of the instructor, they run out onto the site, run easily in different directions. At the signal "Find your place! ' are returning to their seats.

"Find What's Hidden"

(games for orientation in space)

Children stand in a circle or in a line. The instructor puts three to five items on the floor in front of them (cubes, flags, rattles, balls, rings) and offers to remember them. Then, at the signal of the instructor, the players turn their backs to the center of the circle or face the wall. The instructor hides one or two objects and says: “One, two, three! Turn around and look! ". Children turn to face objects and, carefully looking at them, remember which ones are not. The instructor invites the children to find these items in the room. When the items are found, the game is repeated.

"Guess who's screaming where"

(games for orientation in space)

Children stand in a circle with their backs to the center. The instructor stands in a circle. He appoints a leader, who also stands in the middle of the circle. Some of the children are offered to shout, imitating any pet or bird: a cat, a dog, a rooster. The child standing in the center of the circle needs to guess who and where shouted.

"Find Your Color"

(games for orientation in space)

The instructor distributes flags of three or four colors: red, blue, yellow, green. Children with flags of the same color stand in different places in the room, near the flags of certain colors. After the words of the instructor “Go for a walk”, the children disperse around the site in different directions. When the instructor says, "Find your color," the children gather at the flag of the corresponding color.

Role-playing games

2nd junior group

We are going for a walk

Purpose: to develop in children the ability to choose clothes for different seasons, to teach how to correctly name the elements of clothing, to consolidate the generalized concepts of “clothes”, “shoes”, to bring up care any relation to others.

Equipment: dolls, clothes for all periods of the year (for summer, winter, spring and autumn, a small wardrobe and a high chair.

Age: 3-4 years.

Game progress: a new doll comes to visit the children. She meets them and wants to play. But the guys are going for a walk and offer the doll to go with them. The doll complains that she cannot get dressed, and then the guys offer their help to her. Children take doll clothes out of the closet, name them, choose what they need to wear now according to the weather. With the help of the teacher in the correct after-before-valence, they dress the doll. Then the children dress themselves and go out with the doll for a walk. Upon returning from a walk, the children undress themselves and undress the doll in the desired sequence, commenting on their actions.

Purpose: to teach children class-si-fi-qi-ro-vat subject-methods common features, instill a sense of mutual assistance, expand the vocabulary of children: introduce the concepts of “toys”, “furniture”, “food”, “dishes”.

Equipment: all toys depicting goods that can be bought in a store, located in a window, money.

Age: 3-7 years.

Game progress: the teacher offers the children to place in a convenient place a huge super market with departments such as vegetable, grocery, dairy, bakery and others where they will go buyers. Children independently distribute the roles of sellers, cashiers, trading jobs in departments, sort goods into departments - food, fish, bread buns, meat, milk, household chemicals, etc. They come to the super market for shopping with their friends, choose goods, consult with sellers, spread-la-chi-va-yutsya at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and goods can be in the supermarket.

Doctor's toys

Purpose: to teach children to care for the sick and use medical instruments, to instill in children attentiveness, sensitivity, expand vocabulary: introduce the concepts of “hospital”, “ patient”, “treatment”, “medicine”, “temperature”, “hospital”.

Equipment: dolls, toy animals, medical instruments: a thermometer, a syringe, tablets, a spoon, a phonendoscope, cotton wool, medicine jars, a bandage, a dressing gown and a bonnet for a doctor.

Age: 3-7 years.

The course of the game: the teacher offers to play, the Doctor and the Nurse are chosen, the rest of the children pick up toy animals and dolls, they come to the clinic for reception. Patients with various diseases turn to the doctor: the bear has a toothache because he ate a lot of sweets, the Masha doll pinched her finger in the door, etc. We specify the actions: Doctor osmat-ri- takes the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Children of older preschool age can choose several different specialists - a therapist, an ophthalmologist, a surgeon and other doctors known to children. Getting to the reception, the toys tell why they went to the doctor, the teacher discusses with the children whether this could have been avoided, says that you need to take more care of your health. During the game, children observe how the doctor treats patients - makes dressings, measures the temperature. The educator evaluates how the children communicate with each other, reminds them that the recovered toys do not forget to thank the doctor for the assistance provided.

Stepashka's birthday.

Purpose: to expand children's knowledge about the methods and after-care of serving a table for a festive dinner, to consolidate knowledge of tableware, to cultivate attentiveness, caring, responsibility, desire to help, expand vocabulary: introduce the concepts of “holiday dinner”, “name day”, “serving”, “dishes”, “service”.

Equipment: toys that can come to visit Stepashka, tableware - plates, forks, spoons, knives, cups, saucers, napkins, tablecloth, table, chairs.

Age: 3-4 years.

Game progress: the teacher informs the children that Stepashka has a birthday today, offers to go to visit him and congratulate him. Children take toys, go to visit Stepashka and congratulate him. Stepashka offers everyone tea and cake and asks to help him set the table. Children actively participate in this, with the help of a teacher they serve a table. It is necessary to pay attention to the mutual relationship between children during the game.

We are building a house.

Purpose: to acquaint children with construction professions, to pay attention to the role of technology that facilitates the work of builders, to teach children to build a building of a simple structure, to educate friendly some mutual relations in the team, to expand the knowledge of children about the features of the work of builders, to expand the vocabulary of children: to introduce the concepts of “building”, “mason”, “lifting crane", "builder", "crane operator", "carpenter", "welder", "building material".

Equipment: large building material, cars, crane, toys for playing the building, pictures depicting people in the construction profession: bricklayer, carpenter, crane operator, driver etc.

Age: 3-7 years.

Game progress: the educator offers the children to solve a riddle: “What kind of turret is standing, but is the light on in the window? We live in this tower, and is it called? (house) ". The educator offers the children to build a large, spacious house where toys could settle. Children remember what construction professions are, what people do at a construction site. They ras-mat-ri-vayut images of builders and talk about their duties. Then the children agree-va-ri-va-yut about building a house. Roles are distributed between children: some are Builders, they are building a house; others are Drivers, they bring building materials to the construction site, one of the children is a Crane Operator. In the course of construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

Purpose: to expand children's knowledge about wild animals, their habits, lifestyle, nutrition, to instill love, humane attitude towards animals, to expand children's vocabulary.

Equipment: toy wild animals familiar to children, cages (made of building material, tickets, money, cash desk.

Age: 4–5 years old.

Game progress: the teacher informs the children that a zoo has arrived in the city, and offers to go there. Children buy tickets at the box office and go to the zoo. There they breed animals, talk about where they live, what they eat. During the game, children's attention should be paid to how animals should be treated, how to take care of them.

Kindergarten

Purpose: to expand the knowledge of children about the purpose of a kindergarten, about the professions of those people who work here - an educator, a nanny, a cook, a music worker, to educate children to desire imitate the actions of adults, treat their pupils with care.

Equipment: all toys necessary for playing in kindergarten.

Age: 4–5 years old.

Game progress: the teacher offers the children to play in the kindergarten. At will, we appoint children to the roles of Educator, Nanny, Musical Director. Dolls, little animals act as nurturing tan-ni-kov. During the game, they monitor the relationship with children, help them find a way out of difficult situations.

Salon

Purpose: to introduce children to the profession of a hairdresser, to cultivate a culture of communication, to expand the vocabulary of children.

Equipment: a dressing gown for a hairdresser, a cape for a client, wig-ma-hair tools - a comb, scissors, bottles for cologne, varnish, hair dryer, etc.

Age: 4–5 years old.

Game progress: knock on the door. Doll Katya comes to visit the children. She gets to know all the children and notices a mirror in the group. The doll asks the children if they have a comb? Her pigtail was untangled, and she would like to comb her hair. The doll is offered to go to the hairdresser. It is clarified that there are several rooms there: women's, men's, manicure, good masters work in them, and they will quickly put Katya's hair in order. Appointed by tea

Hairdressers, they take their jobs. Other children and dolls go to the salon. Katya remains very pleased, she likes her hairstyle. She blesses the children and promises to come to this hairdresser next time. During the game, children learn about the duties of wearing a wig-ma-her - haircut, shave, hair styling, manicure.

"Let's put the dolls to sleep"

Objectives: to consolidate the ability to compare two objects in length, width and height by receiving attachments to each other, to cultivate goodwill.

Equipment: 2 dolls of different heights, 2 cribs of different lengths, 2 chairs of different heights, 2 sheets of different lengths, 2 blankets of different widths.

Game progress: Two dolls come to visit the children. Children get to know them, play, treat them with delicious cookies, tea. The children did not even notice how it was time for the dolls to rest. They need to be put to bed. Since these dolls are different in height, they need to choose the right crib and bed. Children with the help of a teacher complete this task. They take out sheets and a blanket from the box, compare them and make the bed, properly put the dolls to sleep. The teacher monitors the speech of the children, focusing on the fact that they correctly use the words of the result of the comparison: “higher - lower”; "wider - narrower"; "longer - shorter".

"Katya got sick"

Objectives: to diversify the role participation of children in playing with a doll; contribute to the enrichment of the plot of children's games; develop children's speech and enrich vocabulary; help children to establish interactions in joint play; cultivate friendships in the game.

Material and equipment: spatula, phonendoscope, thermometer, medicines (substitute items are used); doctor's bag, gown, cap (2-3 copies).

Game progress: The teacher tells the children that her daughter is sick.

We must put Katya to bed and call the doctor. I will be a doctor myself. I have a bathrobe, cap and tools.

Vova, do you want to be a doctor?

Here's a dressing gown, cap and tools for you too. Let's treat dolls together, let's start with my daughter Katya. Let's listen to her. What is needed for this? (a tube.)

Do you hear how Katya's heart beats: "Knock-knock-knock"?

Breathe, Katya. Now you, Vova, ask Katya to breathe deeply.

Now let's put Katya's thermometer. Like this. Now let's look at her throat. Where is the spoon?

Katya, say: "Ah-ah-ah."

You see, Vova, Katya's throat is red and her temperature is high. Let's give her medicine.

Now let Katya sleep.

"Let's build a house for dolls"

Objectives: to learn to pick up toys and attributes for the game, to unite in two or three for independent games; continue to develop interest in playing with dolls and building materials; develop children's speech and enrich vocabulary; help children to establish interactions in joint play; cultivate friendships in the game.

Material and equipment: A set of building material: cubes, bricks, plates; dolls of different sizes; figurative toys (hare, bear, squirrel, fox, etc.).

Game progress: The teacher addresses the children:

A doll of Light came to visit us. She says she has nowhere to live. Let's build a house for Sveta. Who wants to build a house?

The teacher puts the doll on the carpet.

What will we build the house from? (from bricks).

How do we place the bricks? (narrow side).

These will be the walls of the house, but how to make a roof? (you need to put a brick on top of the walls).

If the doll is tall, then the teacher shows how to build a tall house.

Now we need to make doors so that the house is warm.

In this case, you can put one or two bricks, regardless of the size of the built house.

In the process of building a house, the teacher attracts other children who are interested in the game to work: one offers to make a fence, the other - a path to the house, etc. Encourages children to play together.

"Professions"

Objectives: to develop in children an interest in role-playing games to help create a playful environment; enrich vocabulary, consolidate sound pronunciation; to form in children the ability to use building floor material, to act with it in a variety of ways; consolidate previously acquired knowledge about the work of a doctor, seller, hairdresser; cultivate friendships in the game.

Game progress: Educator:

We build cribs, a chair, a tap for washing hands, we set the table. We carry the cubes one at a time, without interfering with anyone. The doctor, the hairdresser and the salesman go to work. And the rest of the guys take care of their children. (I help to develop the game, to establish relationships between those who have chosen certain roles, I help to realize in the game the impressions received by children earlier.)

A certain amount of time has elapsed.

Educator:

In our town, evening has come, the working day is over, the hospital, hairdresser, shop are closing. We put everything in place.

All the guys did it, tell me, who were you today, Vanya? How did you take care of your son? Where did you go with him? Dasha, what did you feed your daughter? Julia, what bed did you put your daughter to sleep on? What kind of doctor was Cyril? The hairdresser? Salesman?

"Hospital"

Objectives: to continue to introduce children to the professions of a doctor and a nurse; arouse interest in the professions of medical workers; develop children's speech and enrich vocabulary; help children to establish interactions in joint play; to cultivate a sensitive and attentive attitude to the patient, kindness, responsiveness, a culture of communication.

Equipment: medical cards according to the number of children, a toy phonendoscope, a spatula, an ENT mirror, a thermometer, greenery, a table, 2 white coats for a doctor and a nurse, 2 white caps, cotton wool, a bandage, a syringe.

Game progress: The educator-doctor plays out a dialogue with a bunny-patient (child).

At the doctor's office, the hospital opens. I am a doctor. Who came to see me?

Bunny patient (mournfully). I am a doctor.

In ra h. Sit down, patient. Tell me exactly where your pain is concentrated?

A patient. I have a cough, my ears hurt.

Doctor. Let me listen to you. Breathe deeply. (Listens to the patient on the pipe.) You are coughing heavily. Show your ears. Ears are inflamed. And now we need to measure the temperature. Take a thermometer. High temperature. You need to take medicine. This. (gives a bottle.) Pour into a spoon and drink every day. Did you understand?

A patient. Yes. I will take the medicine as you ordered. Thank you Doctor. Goodbye.

"Bathing the Doll"

Objectives: to teach to combine games with a single plot: first, the doll must be undressed, redeemed, dressed, put to bed, correctly name objects and their purpose; consolidate a variety of game actions; develop playing skills and abilities; enrich vocabulary; cultivate respect for each other and respect for toys.

Equipment: bath, soap (brick), soap dish, towel, ladle (all items in 2-3 copies); doll Katya (her hands are “dirty”).

Game progress: The teacher, turning to the doll, asks:

Oh you dirty girl

Where did you get your hands dirty?

Then he speaks to the children.

Doll Katya got dirty. Need to buy it. What do we need for this?

When the doll is finished washing, the teacher invites Ela to dry it with a towel.

The doll is clean.

Then the doll is dressed and put to bed.

The game can be repeated 2-3 times with the involvement of children who have a low level of gaming skills and abilities.

Didactic games

on ecology

2nd junior group

"Where is the bunny hiding?"

Purpose: to describe, name, plants according to characteristic features and from connection with environment. Make descriptive riddles and guess riddles about plants.

Rules of the game: you can name a plant only after describing a feature in turn.

Game progress:

The game is played in the park, in the forest, in the square. A leader is chosen from a group of children, the rest are divided into two subgroups. The driver hides the bunny under a plant (Tree, shrub) so that the rest of the children do not see where the toy is hidden. Then the leader describes the plant (if it is difficult, then the teacher helps). Which group will guess faster under which plant the bunny is going to look for it. For example, a toy is hidden under an oak tree. The facilitator asks the 1st subgroup a riddle: “This is a tree, it has a strong, mighty trunk” (Answers of the children of the 1st subgroup), 2nd subgroup: “The leaves of this tree turn brown in autumn” (Children of the 2nd subgroup answer) . Etc.

Riddles-descriptions go until one of the subgroups guesses.

"Where does it grow?"

Purpose: to teach children to group vegetables and fruits, to bring up the speed of reaction to the word of the educator, endurance, discipline.

Rules of the game: sort vegetables and fruits, and put some in the garden and others in the garden (imitation - pictures of the garden and the garden). The team that quickly sorts out all the items in their places wins.

Game progress:

Among the children are divided into two teams-teams: vegetable growers and gardeners. Vegetables and fruits (you can dummies) are laid out on the table. At the signal of the teacher, the children sort vegetables and fruits to the corresponding pictures. The team that finishes the job first wins. Children not participating in the teams check the correctness of the selection.

After that, the winning team is announced. The game continues with other teams.

"Our friends"

Purpose: To expand children's ideas about the lifestyle of animals that live in the house (fish, birds, animals), about caring for them, about their homes, to cultivate a caring attitude, interest and love for them.

Material: animal lotto cards: parrot, aquarium fish, parrots, hamster, turtle, etc. Small cards depicting their dwellings (cage, terrarium, aquarium, box, etc.), food.

Game progress:

Lotto cards are distributed to the participants of the game, the leader has small cards turned upside down with an image. The facilitator takes any card and shows it to the participants. The participant who needs this card raises his hand and explains why this card is needed specifically for his animal.

To complicate it, you can add squats that are not related to these animals.

"Flower shop"

Purpose: to consolidate children's knowledge about plants (meadows, indoor, garden), to consolidate the ability to find the right flower according to the description. Learn to group plants by type.

Material: you can use cards from the botanical lotto, indoor plants can be taken real, but not very large.

Game progress:

The leader is chosen, he is the seller (at first the leader is an adult. And then you can use the counting rhyme), the rest of the children are buyers. The buyer must describe the plant in such a way that the seller immediately guesses which plant it is.

"The postman brought the package"

Purpose: To form and expand children's ideas about vegetables, fruits, mushrooms, etc., to learn to describe and recognize objects by description.

Material: objects (models). Each is individually packaged in a paper bag. You can use riddles.

Game progress:

The parcel is brought to the group. The host (teacher) distributes parcels to each child. Children look at them and take turns telling what they received in the mail. Children are invited to describe what is in their bag according to the description or using a riddle.

"Edible - not edible"

Purpose: to form and consolidate children's knowledge about vegetables and fruits and berries. Develop memory, coordination.

Material: Ball.

Game progress:

The host calls a vegetable, fruit, berry or any object, throws the ball to one of the participants, if the object belongs to the given ones, then he catches.

You can play with the whole group at once with the help of claps (clap if the item does not belong to the given ones)

"Wonderful bag"

Purpose: To form, consolidate children's knowledge about various natural objects (animals, vegetables, fruits, etc.). Develop fine motor skills of fingers, tactile sensations, speech of children.

Material: A beautifully designed bag, various toys that imitate animals, real or fake vegetables and fruits.

Game progress:

The facilitator holds a bag with objects, invites the children to come up one by one and identify the object by touch without pulling it out, and name the characteristic features. The rest of the children must guess from his description what kind of object it is that they have not yet seen. After that, the child pulls out the object from the bag and shows it to all the guys.

"What first, what next?"

Purpose: To form and consolidate children's knowledge about the degree of maturity of vegetables, fruits, about the order of growth of various plants, living beings (fish, birds, amphibians).

Material: Cards with a different order of maturity 3 - 4 - 5 cards for each item (for example: green, small tomato, brown and red), growth order (seed, sprout, taller sprout, adult plant).

Game progress:

Children are given cards with different orders. At the signal of the leader, they must quickly find and line up in order with the desired pictures in order.

Shop "Seeds"

Purpose: To develop and consolidate children's knowledge about the seeds of different plants. Learn to group plants by type, by place of growth.

Material: Sign "Seeds". On the counter, in different boxes with models: tree, flower, vegetable, fruit, in transparent bags, there are different seeds with a picture of this plant.

Game progress:

The teacher offers to open a store selling seeds. The store has four departments. Sellers are selected for each seed department. As the game progresses, children-buyers approach the sellers and name their profession: florist, gardener, vegetable grower, forester. Then they are asked to sell the seeds of the plant they described and the method of growing them (one per hole, one per groove, “pinch”, seedlings).

"Everyone go home!"

Purpose: To form and consolidate the knowledge of children of different plants (trees, bushes), according to the shape of their leaves (by fruits, seeds). To fix the rules of behavior in the forest, in the park.

Game progress:

Before a walk with children, they fix the rules of behavior in the forest (park). The game is preferably played in the fall (when there are already seeds and fruits), it is possible in the summer (only in the form of leaves). The teacher suggests going on a hike. Children are given leaves (fruits, seeds) of different plants (bushes, trees). Children are divided into groups. The teacher suggests imagining that each detachment has a tent under a tree or bush. Children walk through the forest (park), at the signal of the teacher “It's raining. Everyone go home!”, the children run to their “tents”. Children compare their leaves, etc. with those that grow on a tree or bush to which they ran.

"Collect mushrooms in a basket"

Purpose: To develop and consolidate children's knowledge about edible and inedible mushrooms, about their place of growth; about the rules of gathering in the forest.

Materials: Planar baskets, forest pattern, flannelgraph, cards with mushrooms (edible, non-edible).

Game progress:

Children are given cards with mushrooms. The task of the children is to name their mushroom, describe it, where it can be found (under a birch, in a spruce forest, in a clearing, on a stump, etc.), what it is: put edible in a “bast basket”, leave inedible in the forest (explain why).

"What branch are the kids from"

Purpose: To develop and consolidate children's knowledge about trees, their seeds and leaves. To fix the rules of behavior in the forest, in the park.

Material: dried leaves different trees(seeds, fruits).

Game progress:

Before a walk with children, they fix the rules of behavior in the forest (park). The game is preferably played in the fall (when there are already seeds and fruits), it is possible in the summer (only in the form of leaves). Children walk through the forest (park), at the signal of the teacher “All the children to the branches!”, The children run to their trees or bushes. Children compare their leaves, etc. with those that grow on a tree or bush to which they ran.

"When does it happen?"

Purpose: To clarify and consolidate children's knowledge about seasonal changes in nature and animal life in different seasons of the year.

Material: Large lotto cards with a picture of any season. Small cards with models of signs of different seasons.

Game progress:

The game is played like a lotto. The leader has small cards turned face down. The host shows a card with a model, the players name what it is and when it happens. The child explains why this card is needed specifically for him. The first person to cover their card wins. But the game continues until all participants close their cards.

"Guess the description"

Purpose: To develop and consolidate knowledge about appearance natural objects (animals, plants, fish, insects, etc.). Develop memory, speech.

Material: Cards with various types of animals, fish, birds, insects, according to the number of participants or more.

Game progress:

The cards are distributed to the children. Their task is to describe the object without showing, so that others can guess who is shown on their card. You can use riddles.

"Send the animals home"

Purpose: To develop and consolidate children's knowledge about the places where animals live, the names of their dwellings. Develop speech.

Material: flannelgraph, different natural zones of the earth (illustration). Small cards with various animals, birds, etc.

Game progress:

On the flannelograph, different natural zones of the earth are located. Children have small cards with various animals, birds, etc. The task of the children is to name their animal, where it lives, and put it near the desired natural area on the flannelgraph.

"Journey Underwater"

Purpose: To develop and consolidate knowledge about fish: sea, lake, river; about marine life, plants, and their habitat.

Material: Large lotto cards with a picture of a body of water. Small cards with fish, aquatic animals, plants, etc.

Game progress:

The teacher offers to go on a water trip to different reservoirs. You can divide the children into teams. Each team goes on a journey to a specific body of water. Next, the children select living objects for their reservoirs from the total number of small cards. The team that knows the inhabitants and plants of its reservoir better wins.

Or the game is played like a lotto.

"The Fourth Extra"

Purpose: To clarify and consolidate children's knowledge about the classifications of various natural objects. Develop logical thinking, speech.

Material: cards with various objects.

Game progress:

Cards are exposed: three - of one type, and the fourth of another. The task of the children is to identify the extra card, and explain their choice.

You can complicate the task and play the game verbally. Naming things and objects.

"Let's Harvest"

Purpose: To develop and consolidate children's knowledge about vegetables, fruits and berries. Their place of growth (garden, kitchen garden, garden bed, tree, bush, in the ground, on the ground).

Material: Baskets with models: vegetables, fruits and berries (one basket). Models of vegetables, fruits and berries, or lotto cards with vegetables and fruits.

Game progress:

In certain places of the group, pictures are placed with a garden and a garden, where dummies or cards are located. Children can be divided into two teams of gardeners and gardeners. At the signal of the facilitator, the teams harvest in their basket with the model. Condition: You can only transfer one item at a time.

"Vegetable store"

Purpose: To develop and consolidate children's knowledge about the external signs and characteristics of vegetables and fruits, their external signs for storage and preparation, methods for their preparation.

Material: Plane image of jars for salting and compotes, sourdough barrels, storage boxes, freezer. Sets of small cards with vegetables, fruits and berries.

Game progress:

Each child has a set of small cards with vegetables, fruits and berries. Divide children into teams (depending on the number of children). Each team makes its own "preparations" from its own vegetables, fruits and berries.

Or from the total number of small team cards (salt, sour, fold for storage) they choose for which preparations certain vegetables, fruits and berries are needed

"Zoo"

Purpose: To form and expand children's ideas about the nutrition of domestic and wild animals (birds, animals), to cultivate a caring attitude, interest and love for them.

Material: cards of different animals, birds, insects, food, vegetables and fruits.

Game progress:

Children are encouraged to feed the animals at the zoo. The game is played like a lotto. The host shows cards with food, insects. The player who needs this card raises his hand and explains why this card is needed specifically for his animal or bird.